Clay Golem
Large Construct, unaligned (CR 9)Armor Class 14 natural armor
Hit Points 133 (14d10+56)
Speed 20 ft.
20 (+5)
9 (-1)
18 (+4)
3 (-4)
8 (-1)
1 (-5)
Skills
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator but can't speak
Challenge Rating 9
Actions
Multiattack.
The golem makes two slam attacks.
Slam.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
Haste (Recharge 5-6).
Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.
sizeLarge
typeConstruct
groupGolems
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiesacid, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned
cr9
reactions
legendary_desc
legendary_actions
special_abilitiesname: Acid Absorption,desc: Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.,name: Berserk,desc: Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.,name: Immutable Form,desc: The golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The golem has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The golem's weapon attacks are magical.
spell_list
page_no315
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
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5e Core Rules, page no. 315