Cosmic Symphony

Large Celestial, unaligned (CR 15)

Armor Class 18 natural armor

Hit Points 200 (16d10+112)🎲

Speed 0 ft., fly 60 ft.


STR

19 (+4)

DEX

26 (+8)

CON

25 (+7)

INT

2 (-4)

WIS

21 (+5)

CHR

18 (+4)


Skills perception 5

Senses truesight 120', passive Perception 20

Languages understands all languages but can’t speak

Challenge Rating 15

Actions

Multiattack.

Can use Universal Music then one Discordant Wave and one Slam or two Discordant Waves.

Discordant Wave.

Melee or Ranged Spell Attack: +10 to hit 5 ft. or range 60/120' one target 27 (5d8+5) thunder. Target and each creature within 10 ft. of it: DC 18 Con save or become deafened until end of its next turn.

Slam.

Melee Weapon Attack: +13 to hit, 5 ft., one target, 24 (3d10+8) bludgeoning damage + 22 (5d8) thunder.

Universal Music.

Each creature of symphony’s choice within 120' of it: DC 18 Con save or be incapacitated 1 min. Creature that fails save by 5+ is stunned 1 min instead. Stunned or incapacitated creature can re-save at end of each of its turns success ends effect on itself. If creature’s save is successful or effect ends creature is immune to symphony’s Universal Music for next 24 hrs.

Celestial Crescendo (Recharge 5–6).

Sound waves explode from it. Each creature within 30' of it: 45 (10d8) thunder and is deafened for 1 min (DC 18 Con half damage not deafened). A creature can re-save at end of each of its turns success ends effect on itself.


sizeLarge

typeCelestial

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save1

charisma_save9

perception5

damage_vulnerabilities

damage_resistancesnonmagic B/P/S attacks

damage_immunitiesradiant, thunder

condition_immunitiesdeafened, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

cr15

reactions

legendary_desc

legendary_actionsname: Fly,desc: Flies up to half its flying speed with o provoking opportunity attacks.,name: Major Chord (2),desc: The symphony regains 18 (4d8) hp.,name: Minor Chord (2),desc: Each creature within 10 ft. of the symphony must make DC 18 Con save or take 9 (2d8) thunder.

special_abilitiesname: Invisible,desc: Is invisible.,name: Legendary Resistance (3/Day),desc: Choose to succeed failed save.,name: Magic Resistance,desc: Advantage: spell/magic effect saves.

spell_list

page_no96

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 96
Other formats: JSON

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