Cueyatl
Small Humanoid, lawful evil (CR 1/2)Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., swim 30 ft., climb 20 ft.
10 (+0)
12 (+1)
11 (+0)
10 (+0)
11 (+0)
10 (+0)
Skills stealth 3
Senses darkvision 60 ft., passive Perception 10
Languages Cueyatl
Challenge Rating 1/2
Actions
Spear.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
sizeSmall
typeHumanoid
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The cueyatl can breathe air and water.,name: Jungle Camouflage,desc: The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.,name: Slippery,desc: The cueyatl has advantage on saving throws and ability checks made to escape a grapple.,name: Standing Leap,desc: The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
spell_list
page_no68
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 68