Cueyatl

Small Humanoid, lawful evil (CR 1/2)

Armor Class 11

Hit Points 21 (6d6)🎲

Speed 30 ft., swim 30 ft., climb 20 ft.


STR

10 (+0)

DEX

12 (+1)

CON

11 (+0)

INT

10 (+0)

WIS

11 (+0)

CHR

10 (+0)


Skills stealth 3

Senses darkvision 60 ft., passive Perception 10

Languages Cueyatl

Challenge Rating 1/2

Actions

Spear.

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.


sizeSmall

typeHumanoid

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The cueyatl can breathe air and water.,name: Jungle Camouflage,desc: The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.,name: Slippery,desc: The cueyatl has advantage on saving throws and ability checks made to escape a grapple.,name: Standing Leap,desc: The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

spell_list

page_no68

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 68
Other formats: JSON

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