Cueyatl Sea Priest
Small Humanoid, lawful evil (CR 1)Armor Class 12 leather armor
Hit Points 45 (10d6+10)
Speed 30 ft., swim 30 ft., climb 20 ft.
10 (+0)
12 (+1)
12 (+1)
10 (+0)
14 (+2)
10 (+0)
Skills medicine 4, religion 2
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, Cueyatl
Challenge Rating 1
Actions
Trident.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
sizeSmall
typeHumanoid
group
alignmentlawful evil
strength_save
dexterity_save3
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The cueyatl can breathe air and water.,name: Jungle Camouflage,desc: The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.,name: Slippery,desc: The cueyatl has advantage on saving throws and ability checks made to escape a grapple.,name: Speak with Sea Life,desc: The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.,name: Spellcasting,desc: The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): guidance, poison spray 1st level (3 slots): animal friendship, create or destroy water, fog cloud, speak with animals,name: Standing Leap,desc: The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
spell_list
page_no69
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 69