Cueyatl Sea Priest

Small Humanoid, lawful evil (CR 1)

Armor Class 12 leather armor

Hit Points 45 (10d6+10)🎲

Speed 30 ft., swim 30 ft., climb 20 ft.


STR

10 (+0)

DEX

12 (+1)

CON

12 (+1)

INT

10 (+0)

WIS

14 (+2)

CHR

10 (+0)


Skills medicine 4, religion 2

Senses darkvision 60 ft., passive Perception 12

Languages Aquan, Cueyatl

Challenge Rating 1

Actions

Trident.

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.


sizeSmall

typeHumanoid

group

alignmentlawful evil

strength_save

dexterity_save3

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The cueyatl can breathe air and water.,name: Jungle Camouflage,desc: The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.,name: Slippery,desc: The cueyatl has advantage on saving throws and ability checks made to escape a grapple.,name: Speak with Sea Life,desc: The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.,name: Spellcasting,desc: The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): guidance, poison spray 1st level (3 slots): animal friendship, create or destroy water, fog cloud, speak with animals,name: Standing Leap,desc: The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

spell_list

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Creature Codex, page no. 69
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