Cueyatl Warchief
Small Humanoid, lawful evil (CR 7)Armor Class 16 studded leather, shield
Hit Points 117 (18d6+54)
Speed 30 ft., swim 30 ft., climb 20 ft.
18 (+4)
14 (+2)
16 (+3)
10 (+0)
16 (+3)
12 (+1)
Skills perception 3
Senses darkvision 60', passive Perception 13
Languages Cueyatl
Challenge Rating 7
Actions
Multiattack.
Two Lances. If mounted mount can then make one melee weapon attack.
Lance.
Melee Weapon Attack: +7 to hit, 10 ft., one target, 10 (1d12+4) piercing damage + 7 (2d6) poison.
Javelin.
Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 30/120' one target 7 (1d6+4) piercing damage + 7 (2d6) poison.
sizeSmall
typeHumanoid
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr7
reactionsname: Mounted Parry,desc: Adds 3 to its AC or its mountās AC vs. one melee attack that would hit it or its mount. To do so warchief must see attacker and be wielding a melee weapon.
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: Can breathe air and water.,name: Insect Affinity,desc: Insects understand warchief and view it favorably. Warchief can communicate simple ideas through words and gestures with insectoid Beasts and warchief has advantage on Wis (Animal Handling) made when interacting with such Beasts.,name: Jungle Camouflage,desc: Advantage on Dex (Stealth) checks made to hide in jungle terrain.,name: Locked Saddle,desc: Canāt be knocked prone dismounted or moved vs. its will while mounted.,name: Mounted Warrior,desc: While mounted mount canāt be charmed or frightened.,name: Slippery,desc: Advantage: saves/ability checks to escape a grapple.,name: Spirited Charge,desc: If it moves 20'+ straight toward a creature while mounted and then hits with Lance attack on the same turn the warchief can use a bonus action to command its mount to make one melee weapon attack vs. that creature as a reaction.,name: Standing Leap,desc: Its long jump is up to 20' and its high jump is up to 10 ft. with or with o a running start.
spell_list
page_no101
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 101