Cult Fanatic
Medium Humanoid, (CR 2)Armor Class 12
Hit Points 39 (6d8+12)
Speed 30 ft.
10 (+0)
14 (+2)
14 (+2)
10 (+0)
14 (+2)
14 (+2)
Skills
Senses passive Perception 12
Languages any one
Challenge Rating 2
Actions
Dagger.
Melee or Ranged Weapon Attack: +4 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 4 (1d4 + 2) piercing damage.
Sacred Flame (Cantrip; V, S).
One creature the cult fanatic can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.
Command (1st-Level; V).
One non-undead creature the cult fanatic can see within 60 feet that can hear and understand them makes a DC 12 Wisdom saving throw. On a failure the target uses its next turn to grovel (falling prone and then ending its turn).
Inflict Wounds (1st-Level; V, S).
Melee Spell Attack: +4 to hit reach 5 ft. one creature. Hit: 16 (3d10) necrotic damage.
Blindness/Deafness (2nd-Level; V).
One creature the cult fanatic can see within 30 feet makes a DC 12 Constitution saving throw. On a failure the creature is blinded or deafened (cult fanatics choice) for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the effect on a success.
Hold Person (2nd-Level; V, S, M, Concentration).
One humanoid the cult fanatic can see within 60 feet makes a DC 12 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success.
Cult fanatics are leaders who recruit for and command forbidden cults.
They have either been granted real spellcasting abilities by the dark forces they serve or they have twisted their pre-existing magical abilities to the service of their cause.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save4
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Fanatic,desc: The cult fanatic has advantage on saving throws against being charmed or frightened.,name: Spellcasting,desc: The cult fanatic is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): light sacred flame thaumaturgy 1st-level (4 slots): ceremony command detect evil and good inflict wounds 2nd-level (3 slots): blindness/deafness hold person
spell_list
page_no472
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 472