Cult Fanatic

Medium Humanoid, (CR 2)

Armor Class 12

Hit Points 39 (6d8+12)🎲

Speed 30 ft.


STR

10 (+0)

DEX

14 (+2)

CON

14 (+2)

INT

10 (+0)

WIS

14 (+2)

CHR

14 (+2)


Skills

Senses passive Perception 12

Languages any one

Challenge Rating 2

Actions

Dagger.

Melee or Ranged Weapon Attack: +4 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 4 (1d4 + 2) piercing damage.

Sacred Flame (Cantrip; V, S).

One creature the cult fanatic can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.

Command (1st-Level; V).

One non-undead creature the cult fanatic can see within 60 feet that can hear and understand them makes a DC 12 Wisdom saving throw. On a failure the target uses its next turn to grovel (falling prone and then ending its turn).

Inflict Wounds (1st-Level; V, S).

Melee Spell Attack: +4 to hit reach 5 ft. one creature. Hit: 16 (3d10) necrotic damage.

Blindness/Deafness (2nd-Level; V).

One creature the cult fanatic can see within 30 feet makes a DC 12 Constitution saving throw. On a failure the creature is blinded or deafened (cult fanatics choice) for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the effect on a success.

Hold Person (2nd-Level; V, S, M, Concentration).

One humanoid the cult fanatic can see within 60 feet makes a DC 12 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success.

Cult fanatics are leaders who recruit for and command forbidden cults.

They have either been granted real spellcasting abilities by the dark forces they serve or they have twisted their pre-existing magical abilities to the service of their cause.


sizeMedium

typeHumanoid

group

alignment

strength_save

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wisdom_save4

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legendary_actions

special_abilitiesname: Fanatic,desc: The cult fanatic has advantage on saving throws against being charmed or frightened.,name: Spellcasting,desc: The cult fanatic is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): light sacred flame thaumaturgy 1st-level (4 slots): ceremony command detect evil and good inflict wounds 2nd-level (3 slots): blindness/deafness hold person

spell_list

page_no472

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 472
Other formats: JSON

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