Cult Fanatic
Medium Humanoid (any race), any non-good alignment (CR 2)Armor Class 13 leather armor
Hit Points 22 (6d8+6)
Speed 30 ft.
11 (+0)
14 (+2)
12 (+1)
10 (+0)
13 (+1)
14 (+2)
Skills deception 4, persuasion 4, religion 2
Senses passive Perception 11
Languages any one language (usually Common)
Challenge Rating 2
Actions
Multiattack.
The fanatic makes two melee attacks.
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
sizeMedium
typeHumanoid
groupNPCs
alignmentany non-good alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Dark Devotion,desc: The fanatic has advantage on saving throws against being charmed or frightened.,name: Spellcasting,desc: The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy * 1st level (4 slots): command, inflict wounds, shield of faith * 2nd level (3 slots): hold person, spiritual weapon
spell_listhttps://open5eapi.spetland.no/v1/spells/light/,https://open5eapi.spetland.no/v1/spells/sacred-flame/,https://open5eapi.spetland.no/v1/spells/thaumaturgy/,https://open5eapi.spetland.no/v1/spells/command/,https://open5eapi.spetland.no/v1/spells/inflict-wounds/,https://open5eapi.spetland.no/v1/spells/shield-of-faith/,https://open5eapi.spetland.no/v1/spells/hold-person/,https://open5eapi.spetland.no/v1/spells/spiritual-weapon/
page_no398
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 398