Cultist

Medium Humanoid, (CR 1/8)

Armor Class 12

Hit Points 9 (2d8)🎲

Speed 30 ft.


STR

10 (+0)

DEX

14 (+2)

CON

10 (+0)

INT

10 (+0)

WIS

10 (+0)

CHR

10 (+0)


Skills

Senses passive Perception 10

Languages any one

Challenge Rating 1/8

Actions

Dagger.

Melee or Ranged Weapon Attack: +4 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 4 (1d4 + 2) piercing damage.

Cultists worship forbidden gods, devils, demons, and other sinister beings.

Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.125

reactions

legendary_desc

legendary_actions

special_abilitiesname: Fanatic,desc: The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult.

spell_list

page_no472

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 472
Other formats: JSON

← Cult Fanatic Cultist →