Cultist
Medium Humanoid, (CR 1/8)Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
10 (+0)
14 (+2)
10 (+0)
10 (+0)
10 (+0)
10 (+0)
Skills
Senses passive Perception 10
Languages any one
Challenge Rating 1/8
Actions
Dagger.
Melee or Ranged Weapon Attack: +4 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 4 (1d4 + 2) piercing damage.
Cultists worship forbidden gods, devils, demons, and other sinister beings.
Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.125
reactions
legendary_desc
legendary_actions
special_abilitiesname: Fanatic,desc: The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult.
spell_list
page_no472
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 472