Cultist
Medium Humanoid (any race), any non-good alignment (CR 1/8)Armor Class 12 leather armor
Hit Points 9 (2d8)
Speed 30 ft.
11 (+0)
12 (+1)
10 (+0)
10 (+0)
11 (+0)
10 (+0)
Skills deception 2, religion 2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge Rating 1/8
Actions
Scimitar.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
sizeMedium
typeHumanoid
groupNPCs
alignmentany non-good alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.125
reactions
legendary_desc
legendary_actions
special_abilitiesname: Dark Devotion,desc: The cultist has advantage on saving throws against being charmed or frightened.
spell_list
page_no398
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 398