Cultist

Medium Humanoid (any race), any non-good alignment (CR 1/8)

Armor Class 12 leather armor

Hit Points 9 (2d8)🎲

Speed 30 ft.


STR

11 (+0)

DEX

12 (+1)

CON

10 (+0)

INT

10 (+0)

WIS

11 (+0)

CHR

10 (+0)


Skills deception 2, religion 2

Senses passive Perception 10

Languages any one language (usually Common)

Challenge Rating 1/8

Actions

Scimitar.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.


sizeMedium

typeHumanoid

groupNPCs

alignmentany non-good alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.125

reactions

legendary_desc

legendary_actions

special_abilitiesname: Dark Devotion,desc: The cultist has advantage on saving throws against being charmed or frightened.

spell_list

page_no398

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 398
Other formats: JSON

← Cultist Cutthroat →