Cyclops

Huge Giant, (CR 7)

Armor Class 13

Hit Points 126 (11d12+55)🎲

Speed 40 ft.


STR

20 (+5)

DEX

10 (+0)

CON

20 (+5)

INT

8 (-1)

WIS

10 (+0)

CHR

10 (+0)


Skills

Senses passive Perception 10

Languages Giant

Challenge Rating 7

Actions

Multiattack.

The cyclops makes two melee attacks.

Club.

Melee Weapon Attack: +8 to hit reach 10 ft. one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock.

Ranged Weapon Attack: +8 to hit range 120 ft. (see Poor Depth Perception) one target. Hit: 32 (5d10 + 5) bludgeoning damage.


sizeHuge

typeGiant

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr7

reactionsname: Big Windup,desc: When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn.,name: Thick Skulled (1/Day),desc: The cyclops can end one condition on itself that was imposed through a failed Wisdom saving throw.

legendary_desc

legendary_actions

special_abilitiesname: Panicked Rage,desc: While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.,name: Poor Depth Perception,desc: The cyclops makes all ranged attacks with disadvantage.

spell_list

page_no58

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 58
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