Cyclops Myrmidon
Huge Giant, (CR 10)Armor Class 17
Hit Points 126 (11d12+55)
Speed 40 ft.
20 (+5)
10 (+0)
20 (+5)
8 (-1)
10 (+0)
10 (+0)
Skills
Senses passive Perception 10
Languages Giant
Challenge Rating 10
Actions
Multiattack.
The cyclops makes two melee attacks.
Maul.
Melee Weapon Attack: +8 to hit reach 10 ft. one target. Hit: 26 (6d6 + 5) bludgeoning damage.
Rock.
Ranged Weapon Attack: +8 to hit range 120 ft. (see Poor Depth Perception) one target. Hit: 32 (5d10 + 5) bludgeoning damage.
sizeHuge
typeGiant
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr10
reactionsname: Big Windup,desc: When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn.,name: Thick Skulled (1/Day),desc: The cyclops can end one condition on itself that was imposed through a failed Wisdom saving throw.
legendary_desc
legendary_actions
special_abilitiesname: Panicked Rage,desc: While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.,name: Poor Depth Perception,desc: The cyclops makes all ranged attacks with disadvantage.
spell_list
page_no58
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 58