Death Dog

Medium Monstrosity, (CR 1)

Armor Class 12

Hit Points 32 (5d8+10)🎲

Speed 40 ft.


STR

14 (+2)

DEX

14 (+2)

CON

14 (+2)

INT

2 (-4)

WIS

12 (+1)

CHR

6 (-2)


Skills

Senses darkvision 120 ft., passive Perception 18

Challenge Rating 1

Actions

Multiattack.

The death dog attacks twice with its bite.

Bite.

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature it makes a DC 12 Constitution saving throw. On a failure it becomes infected with a disease. Until this disease is cured the target is poisoned. While diseased the target makes a DC 12 Constitution saving throw every 24 hours reducing its hit point maximum by 5 (1d10) on a failure and ending the disease on a success. This hit point maximum reduction lasts until the disease is cured. The target dies if its hit point maximum is reduced to 0.


sizeMedium

typeMonstrosity

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Two Heads,desc: The death dog has advantage on Perception checks and on saving throws made to resist being blinded, charmed, deafened, frightened, stunned, or knocked unconscious, and it can't be flanked.

spell_list

page_no442

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 442
Other formats: JSON

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