Death Dog

Medium Monstrosity, neutral evil (CR 1)

Armor Class 12

Hit Points 39 (6d8+12)🎲

Speed 40 ft.


STR

15 (+2)

DEX

14 (+2)

CON

14 (+2)

INT

3 (-4)

WIS

13 (+1)

CHR

6 (-2)


Skills perception 5, stealth 4

Senses darkvision 120 ft., passive Perception 15

Challenge Rating 1

Actions

Multiattack.

The dog makes two bite attacks.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.


sizeMedium

typeMonstrosity

groupMiscellaneous Creatures

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception5

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Two-Headed,desc: The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

spell_list

page_no370

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 370
Other formats: JSON

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