Death Dog
Medium Monstrosity, neutral evil (CR 1)Armor Class 12
Hit Points 39 (6d8+12)
Speed 40 ft.
15 (+2)
14 (+2)
14 (+2)
3 (-4)
13 (+1)
6 (-2)
Skills perception 5, stealth 4
Senses darkvision 120 ft., passive Perception 15
Challenge Rating 1
Actions
Multiattack.
The dog makes two bite attacks.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
sizeMedium
typeMonstrosity
groupMiscellaneous Creatures
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception5
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Two-Headed,desc: The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
spell_list
page_no370
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 370