Death Shroud Golem

Large Construct, unaligned (CR 5)

Armor Class 12

Hit Points 95 (10d10+40)šŸŽ²

Speed 10 ft., fly 40 ft., hover true ft.


STR

17 (+3)

DEX

15 (+2)

CON

18 (+4)

INT

3 (-4)

WIS

10 (+0)

CHR

1 (-5)


Skills stealth 5

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages of its creator but canā€™t speak

Challenge Rating 5

Actions

Smothering Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage and the creature is grappled (escape DC 15). Until this grapple ends, the target is restrained, blinded, and unable to breathe, and the golem can automatically hit the target with its smothering slam but canā€™t use its smothering slam on another target.

Direct Victim.

The death shroud golem forces a creature it is grappling to move up to the creatureā€™s speed and make one attack with a melee weapon the creature is holding. If the creature isnā€™t holding a melee weapon, it makes one unarmed strike instead. The death shroud golem decides the direction of the movement and the target of the attack. The grappled creature can use its reaction and isnā€™t considered blinded or restrained when moving and attacking in this way.


sizeLarge

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancescold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons

damage_immunitiespoison, psychic

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Fabric Form,desc: The golem can move through any opening large enough for a Tiny creature without squeezing.,name: False Appearance,desc: While the golem remains motionless, it is indistinguishable from a shroud, cloak, or similar piece of fabric.,name: Immutable Form,desc: The golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The golem has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The golemā€™s weapon attacks are magical.

spell_list

page_no179

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 179
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