Death Shroud Golem
Large Construct, unaligned (CR 5)Armor Class 12
Hit Points 95 (10d10+40)
Speed 10 ft., fly 40 ft., hover true ft.
17 (+3)
15 (+2)
18 (+4)
3 (-4)
10 (+0)
1 (-5)
Skills stealth 5
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but canāt speak
Challenge Rating 5
Actions
Smothering Slam.
Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage and the creature is grappled (escape DC 15). Until this grapple ends, the target is restrained, blinded, and unable to breathe, and the golem can automatically hit the target with its smothering slam but canāt use its smothering slam on another target.
Direct Victim.
The death shroud golem forces a creature it is grappling to move up to the creatureās speed and make one attack with a melee weapon the creature is holding. If the creature isnāt holding a melee weapon, it makes one unarmed strike instead. The death shroud golem decides the direction of the movement and the target of the attack. The grappled creature can use its reaction and isnāt considered blinded or restrained when moving and attacking in this way.
sizeLarge
typeConstruct
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancescold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
damage_immunitiespoison, psychic
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Fabric Form,desc: The golem can move through any opening large enough for a Tiny creature without squeezing.,name: False Appearance,desc: While the golem remains motionless, it is indistinguishable from a shroud, cloak, or similar piece of fabric.,name: Immutable Form,desc: The golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The golem has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The golemās weapon attacks are magical.
spell_list
page_no179
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 179