Deathsworn Elf

Medium Humanoid (elf), chaotic neutral (CR 6)

Armor Class 16 studded leather

Hit Points 82 (15d8+15)🎲

Speed 30 ft.


STR

14 (+2)

DEX

19 (+4)

CON

12 (+1)

INT

11 (+0)

WIS

13 (+1)

CHR

14 (+2)


Skills perception 7, stealth 10, survival 4

Senses passive Perception 17

Languages Common, Elvish

Challenge Rating 6

Actions

Multiattack.

The deathsworn makes two melee attacks or four ranged attacks.

Scimitar.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Longbow.

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Volley (Recharge 5-6).

The deathsworn shoots a rain of fiery arrows in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage and 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.


sizeMedium

typeHumanoid

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception7

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Archer's Step,desc: The deathsworn can use Disengage as a bonus action.,name: Death Bolt (3/Day),desc: As a bonus action after firing an arrow, the deathsworn can imbue the arrow with magical power, causing it to trail green fire. The arrow deals an extra 7 (2d6) fire damage.,name: Fey Ancestry,desc: The deathsworn has advantage on saving throws against being charmed, and magic can't put the deathsworn to sleep.,name: Keen Hearing and Sight,desc: The deathsworn has advantage on Wisdom (Perception) checks that rely on hearing or sight.,name: Magic Weapons,desc: The deathsworn's weapon attacks are magical.,name: Stealthy Traveler,desc: The deathsworn can take the Hide action as a bonus action.,name: Surprise Attack,desc: If the deathsworn surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

spell_list

page_no142

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 142
Other formats: JSON

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