Deathwisp
Medium Undead, neutral evil (CR 7)Armor Class 15
Hit Points 82 (11d8+33)
Speed 0 ft., fly 60 ft., hover true ft.
6 (-2)
20 (+5)
16 (+3)
18 (+4)
16 (+3)
20 (+5)
Skills perception 6, stealth 8
Senses darkvision 60 ft., passive Perception 16
Languages the languages it knew in life
Challenge Rating 7
Actions
Life Drain.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 36 (7d8 + 5) necrotic damage. The target must succeed on a DC 15 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Deathwisp.
The deathwisp targets a humanoid within 10 feet of it that died violently less than 1 minute ago. The target's spirit rises as a wraith in the space of its corpse or in the nearest unoccupied space. This wraith is under the deathwisp's control. The deathwisp can keep no more than five wraiths under its control at one time.
sizeMedium
typeUndead
group
alignmentneutral evil
strength_save
dexterity_save8
constitution_save6
intelligence_save
wisdom_save6
charisma_save
perception6
damage_vulnerabilities
damage_resistancesacid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
damage_immunitiesnecrotic, poison
condition_immunitiescharmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Flicker,desc: The deathwisp flickers in and out of sight, and ranged weapon attacks against it are made with disadvantage.,name: Incorporeal Movement,desc: The deathwisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside a solid object.,name: Shadow Jump,desc: A deathwisp can travel between shadows as if by means of dimension door. This magical transport must begin and end in an area with at least some shadow. A shadow fey can jump up to a total of 40 feet per day; this may be a single jump of 40 feet, four jumps of 10 feet each, etc. This ability must be used in 10-foot increments.,name: Sunlight Sensitivity,desc: While in sunlight, the deathwisp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Unnatural Aura,desc: Animals do not willingly approach within 30 feet of a deathwisp, unless a master makes a successful DC 15 Wisdom (Animal Handling) check.
spell_list
page_no72
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 72