Deep Dwarf Soldier
Medium Humanoid, (CR 1/2)Armor Class 16
Hit Points 19 (3d8+6)
Speed 30 ft.
14 (+2)
12 (+1)
14 (+2)
10 (+0)
10 (+0)
10 (+0)
Skills
Senses passive Perception 12, darkvision 120 ft.
Languages any one
Challenge Rating 1/2
Actions
War Pick.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 6 (1d8 + 2) piercing damage or 11 (2d8 + 2) piercing damage if within 5 feet of an ally that is not incapacitated plus 2 (1d4) damage when Enlarged.
Enlarge (2nd-Level; V, S, Concentration).
The soldier and their equipment grow to Large size for 1 minute. They have advantage on Strength checks and Strength saving throws and their attacks deal an extra 2 (1d4) damage (included in their War Pick attack).
Invisibility (2nd-Level; V, S, Concentration).
The soldier is invisible for 1 hour. The spell ends if the soldier attacks or casts a spell.
Heavy Crossbow.
Ranged Weapon Attack: +3 to hit range 100/400 ft. one target. Hit: 6 (1d10 + 1) piercing damage.
sizeMedium
typeHumanoid
group
alignment
strength_save4
dexterity_save
constitution_save4
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Deep Dwarf Resistance,desc: The soldier has advantage on saving throws against illusions and to resist being charmed or paralyzed.,name: Deep Dwarf Magic,desc: The deep dwarf can innately cast enlarge/reduce (self only, enlarge only) and invisibility (self only) once per long rest without using material components, using Intelligence for their spellcasting ability.
spell_list
page_no493
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 493