Deep Gnome Scout
Medium Humanoid, (CR 1/2)Armor Class 15
Hit Points 19 (3d8+6)
Speed 30 ft.
10 (+0)
16 (+3)
14 (+2)
10 (+0)
14 (+2)
10 (+0)
Skills
Senses passive Perception 16
Languages any one
Challenge Rating 1/2
Actions
War Pick.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 6 (1d8 + 2) piercing damage.
Blindness (2nd-Level; V).
A creature within 30 feet makes a DC 10 Constitution saving throw. On a failure the target is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.
Far underground, deep gnomes use stealth to survive amidst warlike deep dwarves and imperious shadow elves.
Deep gnome scouts hunt and forage search for gems and set ambushes for enemies who approach their settlements.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save5
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Keen Hearing and Sight,desc: The scout has advantage on Perception checks that rely on hearing or sight.,name: Camouflage,desc: The scout has advantage on Stealth checks made to hide in rocky terrain.,name: Deep Gnome Resistance,desc: The scout has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.,name: Deep Gnome Magic,desc: The deep gnome can innately cast blindness/deafness (blindness only), disguise self, and nondetection once per long rest without using material components, using Intelligence for their spellcasting ability.
spell_list
page_no491
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 491