Deep Gnome Scout

Medium Humanoid, (CR 1/2)

Armor Class 15

Hit Points 19 (3d8+6)🎲

Speed 30 ft.


STR

10 (+0)

DEX

16 (+3)

CON

14 (+2)

INT

10 (+0)

WIS

14 (+2)

CHR

10 (+0)


Skills

Senses passive Perception 16

Languages any one

Challenge Rating 1/2

Actions

War Pick.

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 6 (1d8 + 2) piercing damage.

Blindness (2nd-Level; V).

A creature within 30 feet makes a DC 10 Constitution saving throw. On a failure the target is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.

Far underground, deep gnomes use stealth to survive amidst warlike deep dwarves and imperious shadow elves.

Deep gnome scouts hunt and forage search for gems and set ambushes for enemies who approach their settlements.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save5

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Keen Hearing and Sight,desc: The scout has advantage on Perception checks that rely on hearing or sight.,name: Camouflage,desc: The scout has advantage on Stealth checks made to hide in rocky terrain.,name: Deep Gnome Resistance,desc: The scout has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.,name: Deep Gnome Magic,desc: The deep gnome can innately cast blindness/deafness (blindness only), disguise self, and nondetection once per long rest without using material components, using Intelligence for their spellcasting ability.

spell_list

page_no491

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 491
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