Demon, Kogukhpak

Huge Fiend, chaotic evil (CR 18)

Armor Class 17 natural armor

Hit Points 262 (21d12+126)🎲

Speed 40 ft., swim 40 ft.


STR

30 (+10)

DEX

11 (+0)

CON

23 (+6)

INT

8 (-1)

WIS

16 (+3)

CHR

20 (+5)


Skills perception 3

Senses truesight 120', passive Perception 13

Languages understand Abyssal but can’t speak

Challenge Rating 18

Actions

Multiattack.

One Bite and two Gores or three Spit Fires.

Bite.

Melee Weapon Attack: +16 to hit, 5 ft., one target, 19 (2d8+10) bludgeoning damage + 9 (2d8) fire and target is grappled (escape DC 18). Until the grapple ends the target is restrained kogukhpak can automatically hit target with its Bite and kogukhpak can’t make Bite attacks vs. other targets.

Gore.

Melee Weapon Attack: +16 to hit, 10 ft., one target, 37 (5d10+10) piercing damage.

Spit Fire.

Ranged Spell Attack: +11 to hit, 120 ft., one target, 32 (6d8+5) fire.

Devastating Leap (Recharge 6).

Leaps up to 30' and lands on its feet in a space it can see. Each creature in the space or within 5 ft. of it when it lands: 72 (16d8) bludgeoning damage and knocked prone (DC 20 Str half damage not prone and if in kogukhpak’s space can choose to be pushed 5 ft. back or to side of kogukhpak). Creature in kogukhpak’s space that chooses not to be pushed suffers consequences of failed save.

Fire Breath (Recharge 6).

Exhales fire in a 90' cone. Each creature in that area: 70 (20d6) fire (DC 20 Dex half).


sizeHuge

typeFiend

group

alignmentchaotic evil

strength_save1

dexterity_save

constitution_save1

intelligence_save

wisdom_save9

charisma_save1

perception3

damage_vulnerabilities

damage_resistanceslightning; nonmagic B/P/S attacks

damage_immunitiescold, fire, poison

condition_immunitiespoisoned

cr18

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: Advantage: spell/magic effect saves.,name: Standing Leap,desc: Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start.,name: Sunlight Hypersensitivity,desc: Takes 20 radiant when it starts its turn in sunlight. If in sunlight: disadvantage on attacks/ability checks.

spell_list

page_no109

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 109
Other formats: JSON

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