Demon, Leech
Large Fiend, chaotic evil (CR 11)Armor Class 17 natural armor
Hit Points 147 (14d10+70)
Speed 30 ft., swim 40 ft.
19 (+4)
16 (+3)
21 (+5)
11 (+0)
12 (+1)
7 (-2)
Skills perception 1
Senses darkvision 90', passive Perception 11
Languages Abyssal, telepathy 120'
Challenge Rating 11
Actions
Multiattack.
One Bite and two Tentacle Bites or two Bite attacks.
Bite.
Melee Weapon Attack: +8 to hit, 10 ft., one target, 14 (3d6+4) piercing damage + 9 (2d8) necrotic.
Tentacle Bite.
Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) piercing damage and 4 (1d8) necrotic and demon can attach its tentacle to target. Has two tentacles each of which can attach to only one target. While tentacle is attached demon canât use that tentacle to make Tentacle Bites target is restrained and demon doesnât attack with it. Instead at start of each of demonâs turns each creature with tentacle attached loses 11 (2d6+4) hp due to blood loss and demon gains equal temp hp equal. Demon can add temp hp gained from this attack together and can add it to temp hp gained from Release Swarm. Demonâs temp hp canât exceed half its hp max. Demon can detach one or both tentacles as a bonus action. A creature including target can use its action to detach demonâs tentacle by succeeding on a DC 17 Str check.
Release Swarm (Recharge 5â6).
Shakes loose dozens of leeches creating a leech swarm. Swarm acts as ally of demon and obeys its spoken commands. Swarm remains for 1 min until demon dies or until demon dismisses it as a bonus action. If demon is within 5 ft. of the swarm it can use its action to consume the swarm gaining temp hp equal to swarmâs current hp. It can add temp hp gained this way with temp hp from Tentacle Bite. Demonâs temp hp canât exceed half its hp max. Can have only one swarm active at a time.
sizeLarge
typeFiend
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistancescold, fire, lightning; nonmagic B/P/S attacks
damage_immunitiesacid, poison
condition_immunitiespoisoned, prone
cr11
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: Can breathe air and water.,name: Blood Sense,desc: Can pinpoint by scent the location of creatures that arenât Constructs or Undead within 30' of it.,name: Magic Resistance,desc: Advantage: spell/magic effect saves.
spell_list
page_no110
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 110