Derendian Moth Abomination
Huge Monstrosity, neutral evil (CR 12)Armor Class 14 natural armor
Hit Points 210 (20d12+80)
Speed 30 ft., fly 40 ft.
14 (+2)
20 (+5)
18 (+4)
16 (+3)
14 (+2)
10 (+0)
Skills stealth 9
Senses darkvision 120 ft., passive Perception 16
Languages —
Challenge Rating 12
Actions
Multiattack.
The Derendian moth abomination makes a number of tentacle attacks equal to the number of tentacles it currently possesses, and one beak attack.
Tentacle.
Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.
Beak.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d10) piercing damage.
Wings of the Primal Tender (1/Day).
The Derendian moth abomination teleports to an unoccupied location within 100 feet, leaving a shimmering outline of its wings in its former location. The shimmering wings flap violently before exploding in a rainbowcolored dust cloud covering a 60-foot radius. Any creature caught in the dust cloud must make a successful DC 16 Wisdom saving throw or be reduced to 0 hit points. Creatures reduced to 0 hit points from this effect regenerate 10 hit points at the beginning of their next three turns.
sizeHuge
typeMonstrosity
group
alignmentneutral evil
strength_save
dexterity_save9
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiescold, necrotic
condition_immunitiesfrightened
cr12
reactions
legendary_descThe Derendian moth abomination can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. Spent legendary actions are regained at the start of each turn.
legendary_actionsname: Detect,desc: The abomination makes a Perception check.,name: Pursue,desc: The abomination moves its flying speed.,name: Lay Eggs (Costs 2 Actions),desc: The Derendian moth abomination ejects a sticky mass of eggs within 5 feet of itself. At the beginning of the abomination’s next turn, the eggs hatch as a swarm of insects that attacks the abomination’s enemies.
special_abilitiesname: Antennae,desc: The Derendian moth abomination has advantage on Wisdom (Perception) checks that rely on smell.,name: Assimilation,desc: The Derendian moth abomination has six tentacles. Whenever it takes 30 or more damage in a single turn, one of its tentacles is shorn from its body. Whenever a non-undead creature drops to 0 hit points within 200 feet of the Derendian moth abomination, it can use its reaction to sprout one additional tentacle, up to a maximum of ten. Additional tentacles atrophy after one day.,name: Legendary Resistance (3/Day),desc: If the Derendian moth abomination fails a saving throw, it can choose to succeed instead.,name: Magic Weapons,desc: The Derendian moth abomination’s weapon attacks are magical.,name: Unbound,desc: The Derendian moth abomination’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the moth’s speed nor cause it to be paralyzed or restrained.
spell_list
page_no96
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 96