Derro Explorer
Small Humanoid (derro), any non-good alignment (CR 2)Armor Class 15 studded leather
Hit Points 44 (8d6+16)
Speed 30 ft.
13 (+1)
16 (+3)
14 (+2)
10 (+0)
12 (+1)
5 (-3)
Skills athletics 3, perception 3, stealth 5, survival 5
Senses darkvision 120 ft., passive Perception 13
Languages Common, Dwarvish, Undercommon
Challenge Rating 2
Actions
Scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
Shortbow.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
sizeSmall
typeHumanoid
group
alignmentany non-good alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Cavern Traveler,desc: Difficult terrain composed of stalagmites, tight spaces, and other rocky underground terrain doesn’t cost it extra movement. In addition, the derro explorer has advantage on ability checks to climb rocky underground terrain.,name: Humanoid Hunter,desc: When the derro explorer hits a humanoid with a weapon attack, the weapon deals an extra 1d6 damage of its type.,name: Insanity,desc: The derro has advantage on saving throws against being charmed or frightened.
spell_list
page_no97
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 97