Derro Shadow Antipaladin

Small Humanoid (derro), chaotic evil (CR 5)

Armor Class 18 breastplate and shield

Hit Points 82 (11d6+44)🎲

Speed 30 ft.


STR

11 (+0)

DEX

18 (+4)

CON

18 (+4)

INT

11 (+0)

WIS

5 (-3)

CHR

14 (+2)


Skills perception 0, stealth 7

Senses darkvision 120 ft., passive Perception 10

Languages Derro, Undercommon

Challenge Rating 5

Actions

Multiattack.

The derro makes two scimitar attacks or two heavy crossbow attacks.

Scimitar.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) necrotic damage.

Heavy Crossbow.

Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target, Hit: 9 (1d10 + 4) piercing damage plus 9 (2d8) necrotic damage.

Infectious Insanity (Recharge 5-6).

The derro chooses a creature it can see within 30 feet and magically assaults its mind. The creature must succeed on a DC 13 Wisdom saving throw or be affected as if by a confusion spell for 1 minute. An affected creature repeats the saving throw at the end of its turns, ending the effect on itself on a success.


sizeSmall

typeHumanoid

group

alignmentchaotic evil

strength_save3

dexterity_save

constitution_save

intelligence_save

wisdom_save0

charisma_save5

perception0

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Evasive,desc: Against effects that allow a Dexterity saving throw for half damage, the derro takes no damage on a successful save, and only half damage on a failed one.,name: Insanity,desc: The derro has advantage on saving throws against being charmed or frightened.,name: Magic Resistance,desc: The derro has advantage on saving throws against spells and other magical effects.,name: Shadowstrike,desc: The derro's weapon attacks deal 9 (2d8) necrotic damage (included in its Actions list).,name: Spellcasting,desc: the derro is a 5th level spellcaster. Its spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). The derro has the following paladin spells prepared: 1st level (4 slots): hellish rebuke, inflict wounds, shield of faith, wrathful smite 2nd level (2 slots): aid, crown of madness, darkness, magic weapon,name: Sunlight Sensitivity,desc: While in sunlight, the derro shadow antipaladin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

spell_list

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document__titleTome of Beasts

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Tome of Beasts, page no. 93
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