Derro Shadowseeker

Small Humanoid (derro), chaotic evil (CR 6)

Armor Class 17 studded leather

Hit Points 112 (15d6+60)🎲

Speed 30 ft.


STR

9 (-1)

DEX

20 (+5)

CON

18 (+4)

INT

13 (+1)

WIS

7 (-2)

CHR

14 (+2)


Skills acrobatics 8, perception 1, stealth 8

Senses darkvision 120 ft., passive Perception 11

Languages Common, Dwarvish, Undercommon

Challenge Rating 6

Actions

Multiattack.

The derro shadowseeker makes three melee attacks.

Dagger.

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Light Crossbow.

Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Maddening Convulsions (Recharge 5-6).

The shadowseeker’s body contorts and spasms in bizarre ways, confounding other creatures. Each non-derro creature within 5 feet of the shadowseeker that can see it must succeed on a DC 15 Wisdom saving throw or be affected as if by a confusion spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the shadowseeker’s Maddening Convulsions for the next 24 hours.


sizeSmall

typeHumanoid

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save5

perception1

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Erratic Movement,desc: The shadowseeker can take the Disengage or Hide action as a bonus action on each of its turns. In addition, opportunity attacks against the shadowseeker are made with disadvantage.,name: Evasion,desc: If the shadowseeker is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the shadowseeker instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.,name: Magic Resistance,desc: The shadowseeker has advantage on saving throws against spells and other magical effects.,name: Sneak Attack (1/Turn),desc: The shadowseeker deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadowseeker that isn’t incapacitated and the shadowseeker doesn’t have disadvantage on the attack roll.,name: Sunlight Sensitivity,desc: While in sunlight, the shadowseeker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

spell_list

page_no98

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 98
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