Devil, Maelstrom

Large Fiend, lawful evil (CR 12)

Armor Class 17 natural armor

Hit Points 195 (26d10+52)🎲

Speed 30 ft., swim 120 ft., fly 40 ft.


STR

17 (+3)

DEX

16 (+3)

CON

15 (+2)

INT

19 (+4)

WIS

12 (+1)

CHR

21 (+5)


Skills perception 1

Senses darkvision 120', passive Perception 11

Languages Infernal, telepathy 120'

Challenge Rating 12

Actions

Multiattack.

Three Claws attacks and one Tempest Trident attack or it makes three Lightning Ray attacks.

Claws.

Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (2d6+3) slashing damage.

Tempest Trident.

Melee Weapon Attack: +7 to hit, 5 ft., one target, 16 (2d12+3) piercing damage + 7 (2d6) cold. A creature hit by this: knocked prone (DC 16 Str negates) by a gust of wind channeled through the trident.

Lightning Ray.

Ranged Spell Attack: +8 to hit, 150 ft., one target, 18 (4d8) lightning.

Crown of Water (1/Day).

The water on devil’s head erupts in a geyser. Each creature within 10 ft. of devil: 35 (10d6) cold (DC 16 Con half). For 1 min when a creature enters a space within 10 ft. of the devil for 1st time on a turn or starts its turn there that creature: DC 16 Con save or take 10 (3d6) cold.


sizeLarge

typeFiend

group

alignmentlawful evil

strength_save7

dexterity_save

constitution_save6

intelligence_save

wisdom_save5

charisma_save

perception1

damage_vulnerabilities

damage_resistancescold; nonmagical B/P/S attacks

damage_immunitiesfire, lightning, poison

condition_immunitiespoisoned

cr12

reactions

legendary_desc

legendary_actions

special_abilitiesname: Devil’s Sight,desc: Magic darkness doesn’t impede its darkvision.,name: Influence Weather,desc: Nearby weather responds to devil’s desires. At start of each min devil can choose to change precipitation and wind within 1 mile of it by one stage up or down (no action required). This works like the changing weather conditions aspect of the control weather spell except devil can’t change temperature and conditions change immediately.,name: Magic Resistance,desc: Advantage: spell/magic effect saves.

spell_list

page_no122

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 122
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