Devil, Moldering

Small Fiend, lawful evil (CR 1/2)

Armor Class 13 natural armor

Hit Points 27 (6d6+6)🎲

Speed 30 ft.


STR

14 (+2)

DEX

10 (+0)

CON

12 (+1)

INT

10 (+0)

WIS

14 (+2)

CHR

6 (-2)


Skills perception 2

Senses darkvision 60', passive Perception 12

Languages Common, Infernal

Challenge Rating 1/2

Actions

Bite.

Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic.


sizeSmall

typeFiend

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistancescold

damage_immunitiesfire, poison

condition_immunitiespoisoned

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Devil’s Sight,desc: Magical darkness doesn’t impede the moldering devil’s darkvision.,name: Field Hopper,desc: The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.,name: Rotting Death,desc: When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil’s Touch of Rot trait.,name: Touch of Rot,desc: Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr.

spell_list

page_no123

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 123
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