Devil, Moldering
Small Fiend, lawful evil (CR 1/2)Armor Class 13 natural armor
Hit Points 27 (6d6+6)
Speed 30 ft.
14 (+2)
10 (+0)
12 (+1)
10 (+0)
14 (+2)
6 (-2)
Skills perception 2
Senses darkvision 60', passive Perception 12
Languages Common, Infernal
Challenge Rating 1/2
Actions
Bite.
Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic.
sizeSmall
typeFiend
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistancescold
damage_immunitiesfire, poison
condition_immunitiespoisoned
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Devilâs Sight,desc: Magical darkness doesnât impede the moldering devilâs darkvision.,name: Field Hopper,desc: The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.,name: Rotting Death,desc: When it dies all foodstuffs water and beverages within 100' of it are subjected to the devilâs Touch of Rot trait.,name: Touch of Rot,desc: Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr.
spell_list
page_no123
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 123