Devil, Rimepacted
Medium Fiend, lawful evil (CR 6)Armor Class 15 natural armor
Hit Points 91 (14d8+28)
Speed 30 ft., burrow 20 ft.
18 (+4)
12 (+1)
15 (+2)
9 (-1)
13 (+1)
16 (+3)
Skills perception 1
Senses darkvision 60', passive Perception 14
Languages Common, Infernal
Challenge Rating 6
Actions
Multiattack.
Two Icy Claw attacks or three Frostbolt attacks.
Icy Claw.
Melee Weapon Attack: +7 to hit, 5 ft., one target, 9 (1d10+4) slashing damage + 10 (3d6) cold.
Frostbolt.
Ranged Spell Attack: +6 to hit, 60 ft., one target, 13 (3d6+3) cold and the targetâs speed is reduced by 10 ft. until the end of its next turn.
Freezing Smite (Recharge 5â6).
Raises its frigid claw drawing upon fiendish energies then smashes its rimed fist into the ground causing a wave of freezing power to emanate outward. Each creature within 30': 21 (6d6) cold (DC 15 Con half). If a creature fails by 5+ it is restrained by ice until end of its next turn.
sizeMedium
typeFiend
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save5
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistancesnonmagic B/P/S attacks not made w/silvered weapons
damage_immunitiescold, fire, poison
condition_immunitiesexhaustion, poisoned
cr6
reactionsname: Fury of the Storm,desc: When a creature rimepacted can see is knocked prone by Frigid Vortex rimepacted can move up to half its speed toward the creature.
legendary_desc
legendary_actions
special_abilitiesname: Devilâs Sight,desc: Magical darkness doesnât impede its darkvision.,name: Frigid Vortex,desc: Emits a swirl of cold wind in a 15 ft. radius around it. Each creature that enters windâs area for first time on a turn or starts its turn there: DC 15 Str save or knocked prone. Wind is nonmagical and disperses gas or vapor and extinguishes candles torches and similar unprotected flames in the area. At start of each of its turns rimepacted chooses whether this is active. While active rimepacted has disadvantage on Dex (Stealth) checks.,name: Magic Resistance,desc: Advantage: spell/magic effect saves.,name: Snow Burrower,desc: Can burrow only through nonmagical snowith ice.
spell_list
page_no124
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document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 124