Devil Shark
Gargantuan Monstrosity, neutral evil (CR 13)Armor Class 16 natural armor
Hit Points 198 (12d20+72)
Speed 0 ft., swim 60 ft.
24 (+7)
14 (+2)
22 (+6)
14 (+2)
20 (+5)
14 (+2)
Skills intimidation 7, perception 10, religion 7, stealth 7, survival 10
Senses blindsight 60 ft., passive Perception 20
Languages Aquan, Deep Speech, telepathy 120 ft.
Challenge Rating 13
Actions
Bite.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) piercing damage and the target is grappled (escape DC 18).
Swallow.
The devil shark makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the devil shark, and it takes 21 (6d6) acid damage at the start of each of the devil shark's turns. A devil shark can have two Large, four Medium, or six Small creatures swallowed at a time.
If the devil shark takes 30 damage or more on a single turn from a swallowed creature, the devil shark must succeed on a DC 18 Constitution saving throw or regurgitate all swallowed creatures, which fall prone within 10 feet of the devil shark. If the devil shark dies, a swallowed creature is no longer restrained by it and can escape by using 20 feet of movement, exiting prone.
Freezing Breath (Recharge 5-6).
The devil shark exhales a 60-foot cone of supernaturally cold water. Each creature in that area must make a DC 18 Constitution saving throw. On a failed save, a target takes 54 (12d8) cold damage and is pushed 20 feet away from the devil shark. On a success, a target takes half the damage but isn't pushed.
sizeGargantuan
typeMonstrosity
group
alignmentneutral evil
strength_save
dexterity_save7
constitution_save11
intelligence_save
wisdom_save10
charisma_save
perception10
damage_vulnerabilities
damage_resistancesfire
damage_immunitiescold
condition_immunities
cr13
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blood Frenzy,desc: The devil shark has advantage on melee attack rolls against any creature that doesn't have all its hp.,name: Keen Smell,desc: The devil shark has advantage on Wisdom (Perception) checks that rely on smell.,name: Magic Resistance,desc: The devil shark has advantage on saving throws against spells and other magical effects.,name: Shark Telepathy,desc: The devil shark can magically command any shark within 120 feet of it, using a limited telepathy. This command is limited to simple concepts such as “come here,” “defend me,” or “attack this target.”,name: Water Breathing,desc: The devil shark can breathe only underwater.
spell_list
page_no98
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 98