Devil Shark

Gargantuan Monstrosity, neutral evil (CR 13)

Armor Class 16 natural armor

Hit Points 198 (12d20+72)🎲

Speed 0 ft., swim 60 ft.


STR

24 (+7)

DEX

14 (+2)

CON

22 (+6)

INT

14 (+2)

WIS

20 (+5)

CHR

14 (+2)


Skills intimidation 7, perception 10, religion 7, stealth 7, survival 10

Senses blindsight 60 ft., passive Perception 20

Languages Aquan, Deep Speech, telepathy 120 ft.

Challenge Rating 13

Actions

Bite.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) piercing damage and the target is grappled (escape DC 18).

Swallow.

The devil shark makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the devil shark, and it takes 21 (6d6) acid damage at the start of each of the devil shark's turns. A devil shark can have two Large, four Medium, or six Small creatures swallowed at a time.

If the devil shark takes 30 damage or more on a single turn from a swallowed creature, the devil shark must succeed on a DC 18 Constitution saving throw or regurgitate all swallowed creatures, which fall prone within 10 feet of the devil shark. If the devil shark dies, a swallowed creature is no longer restrained by it and can escape by using 20 feet of movement, exiting prone.

Freezing Breath (Recharge 5-6).

The devil shark exhales a 60-foot cone of supernaturally cold water. Each creature in that area must make a DC 18 Constitution saving throw. On a failed save, a target takes 54 (12d8) cold damage and is pushed 20 feet away from the devil shark. On a success, a target takes half the damage but isn't pushed.


sizeGargantuan

typeMonstrosity

group

alignmentneutral evil

strength_save

dexterity_save7

constitution_save11

intelligence_save

wisdom_save10

charisma_save

perception10

damage_vulnerabilities

damage_resistancesfire

damage_immunitiescold

condition_immunities

cr13

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blood Frenzy,desc: The devil shark has advantage on melee attack rolls against any creature that doesn't have all its hp.,name: Keen Smell,desc: The devil shark has advantage on Wisdom (Perception) checks that rely on smell.,name: Magic Resistance,desc: The devil shark has advantage on saving throws against spells and other magical effects.,name: Shark Telepathy,desc: The devil shark can magically command any shark within 120 feet of it, using a limited telepathy. This command is limited to simple concepts such as “come here,” “defend me,” or “attack this target.”,name: Water Breathing,desc: The devil shark can breathe only underwater.

spell_list

page_no98

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 98
Other formats: JSON

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