Dokkaebi

Medium Fey, chaotic neutral or chaotic good (CR 2)

Armor Class 12

Hit Points 78 (12d8+24)🎲

Speed 30 ft.


STR

16 (+3)

DEX

15 (+2)

CON

14 (+2)

INT

13 (+1)

WIS

9 (-1)

CHR

12 (+1)


Skills perception -1

Senses darkvision 60', passive Perception 9

Languages Common, Elvish, Sylvan

Challenge Rating 2

Actions

Multiattack.

Three attacks with its club.

Dokkaebi Bangmangi.

Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. See below..

Invisibility.

Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Items wears or carries are invisible with it. Can’t use this if it doesn’t have its hat.


sizeMedium

typeFey

group

alignmentchaotic neutral or chaotic good

strength_save

dexterity_save4

constitution_save

intelligence_save

wisdom_save

charisma_save

perception-1

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Invisibility Hat,desc: Its hat allows it to turn invisible. Works for another only if dokkaebi formally allows that creature to borrow it. A creature wearing hat with permission can use its Invisibility action. If hat is not returned when requested hat loses all magical properties.,name: Wrestler,desc: Advantage on Str (Athletics) checks made to grapple and ability checks and saves made to escape a grapple.

spell_list

page_no137

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 137
Other formats: JSON

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