Dokkaebi
Medium Fey, chaotic neutral or chaotic good (CR 2)Armor Class 12
Hit Points 78 (12d8+24)
Speed 30 ft.
16 (+3)
15 (+2)
14 (+2)
13 (+1)
9 (-1)
12 (+1)
Skills perception -1
Senses darkvision 60', passive Perception 9
Languages Common, Elvish, Sylvan
Challenge Rating 2
Actions
Multiattack.
Three attacks with its club.
Dokkaebi Bangmangi.
Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. See below..
Invisibility.
Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Items wears or carries are invisible with it. Can’t use this if it doesn’t have its hat.
sizeMedium
typeFey
group
alignmentchaotic neutral or chaotic good
strength_save
dexterity_save4
constitution_save
intelligence_save
wisdom_save
charisma_save
perception-1
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Invisibility Hat,desc: Its hat allows it to turn invisible. Works for another only if dokkaebi formally allows that creature to borrow it. A creature wearing hat with permission can use its Invisibility action. If hat is not returned when requested hat loses all magical properties.,name: Wrestler,desc: Advantage on Str (Athletics) checks made to grapple and ability checks and saves made to escape a grapple.
spell_list
page_no137
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 137