Drow
Medium Humanoid (elf), neutral evil (CR 1/4)Armor Class 15 chain shirt
Hit Points 13 (3d8)
Speed 30 ft.
10 (+0)
14 (+2)
10 (+0)
11 (+0)
11 (+0)
12 (+1)
Skills perception 2, stealth 4
Senses darkvision 120 ft., passive Perception 12
Languages Elvish, Undercommon
Challenge Rating 1/4
Actions
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
sizeMedium
typeHumanoid
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Fey Ancestry,desc: The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.,name: Innate Spellcasting,desc: The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire,name: Sunlight Sensitivity,desc: While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
spell_listhttps://open5eapi.spetland.no/v1/spells/dancing-lights/,https://open5eapi.spetland.no/v1/spells/darkness/,https://open5eapi.spetland.no/v1/spells/faerie-fire/
page_no307
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 307