Drowned Maiden

Medium Undead, neutral evil (CR 5)

Armor Class 15 natural armor

Hit Points 90 (20d8)🎲

Speed 30 ft., swim 40 ft.


STR

15 (+2)

DEX

16 (+3)

CON

10 (+0)

INT

10 (+0)

WIS

12 (+1)

CHR

18 (+4)


Skills

Senses darkvision 60 ft., passive Perception 11

Languages Common

Challenge Rating 5

Actions

Multiattack.

The drowned maiden makes two claw attacks and one hair attack, each of which it can replace with one kiss attack.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage.

Hair.

Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target is grappled (escape DC 16). Three creatures can be grappled at a time.

Kiss.

The drowned maiden can kiss one target that is grappled and adjacent to her. The target must succeed on a DC 15 Charisma saving throw or take 1d6 Strength damage.

Reel.

The drowned maiden pulls a grappled creature of Large size or smaller up to 15 feet straight toward herself.


sizeMedium

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save6

intelligence_save

wisdom_save

charisma_save7

perception

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

damage_immunitiesnecrotic, poison

condition_immunitiescharmed, exhaustion, frightened, paralyzed, poisoned

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Grasping Hair,desc: The drowned maiden's hair attacks as though it were three separate limbs, each of which can be attacked (AC 19; 15 hit points; immunity to necrotic, poison, and psychic damage; resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons). A lock of hair can be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.,name: Innate Spellcasting,desc: the drowned maiden's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components: at will: disguise self, silence

spell_list

page_no159

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 159
Other formats: JSON

← Drow Drudge Pitcher →