Dust Goblin
Small Humanoid (goblinoid), neutral evil (CR 1/4)Armor Class 14 leather armor
Hit Points 5 (1d6+2)
Speed 40 ft.
8 (-1)
16 (+3)
14 (+2)
10 (+0)
8 (-1)
8 (-1)
Skills stealth 7
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge Rating 1/4
Actions
Shortsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Light Crossbow.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
sizeSmall
typeHumanoid
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiescharmed, frightened
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Twisted,desc: When the dust goblin attacks a creature from hiding, its target must make a successful DC 10 Wisdom saving throw or be frightened until the end of its next turn.
spell_list
page_no232
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 232