Dust Goblin Chieftain
Small Humanoid (goblinoid), neutral evil (CR 3)Armor Class 16 studded leather
Hit Points 44 (8d6+16)
Speed 30 ft.
8 (-1)
18 (+4)
15 (+2)
14 (+2)
13 (+1)
13 (+1)
Skills intimidation 3, stealth 8, survival 3
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin, and one ancient language
Challenge Rating 3
Actions
Shortsword.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Light Crossbow.
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeSmall
typeHumanoid
group
alignmentneutral evil
strength_save
dexterity_save7
constitution_save
intelligence_save5
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactionsname: Parry,desc: The dust goblin chieftain adds 2 to its AC against one melee attack that would hit it. To do so, the chieftain must see the attacker and be wielding a melee weapon.
legendary_desc
legendary_actions
special_abilitiesname: Alien Mind,desc: The dust goblin chieftain has advantage on saving throws against being charmed or frightened. In addition, it can use an action to read the surface thoughts of one creature within 30 feet. This works like the detect thoughts spell, except it can only read surface thoughts and there is no limit to the duration. The dust goblin chieftain can end this effect as a bonus action or by using an action to change the target.,name: Cunning Action,desc: On each of its turns, the dust goblin chieftain can use a bonus action to take the Dash, Disengage, or Hide action.,name: Sneak Attack (1/Turn),desc: The dust goblin chieftain deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the dust goblin chieftain that isn't incapacitated and the chieftain doesn't have disadvantage on the attack roll.,name: Twisted,desc: When the dust goblin chieftain attacks a creature from hiding, the target must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
spell_list
page_no136
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 136