Dvarapala

Huge Giant, any alignment (as its patron deity) (CR 5)

Armor Class 14 natural armor

Hit Points 136 (13d12+52)🎲

Speed 40 ft.


STR

19 (+4)

DEX

8 (-1)

CON

18 (+4)

INT

10 (+0)

WIS

16 (+3)

CHR

9 (-1)


Skills perception 6, religion 3

Senses darkvision 120 ft., passive Perception 16

Languages Common; telepathy 120 ft.

Challenge Rating 5

Actions

Gada.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage and if the target is Large or smaller it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away from the dvarapala.

Javelin.

Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Sweeping Strike (Recharge 4-6).

The dvarapala targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Strength saving throw, taking 24 (7d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails its save is pushed 5 feet away from the dvarapala.


sizeHuge

typeGiant

group

alignmentany alignment (as its patron deity)

strength_save7

dexterity_save

constitution_save7

intelligence_save

wisdom_save6

charisma_save

perception6

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiescharmed, exhaustion, frightened

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Divine Words,desc: In addition to Common, a dvarapala can speak one language associated with its patron deity: Abyssal (chaotic or neutral evil deities), Celestial (good deities), or Infernal (lawful evil deities). A dvarapala who serves a neutral deity knows a language that is most appropriate for service to its deity (such as Primordial for a neutral god of elementals or Sylvan for a neutral god of nature).,name: Keen Senses,desc: The dvarapala has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.,name: Magic Resistance,desc: The dvarapala has advantage on saving throws against spells and other magical effects.,name: You Shall Not Pass,desc: The dvarapala can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.,name: Innate Spellcasting,desc: The dvarapala's innate spellcasting ability is Wisdom (spell save DC 14). The dvarapala can innately cast the following spells, requiring no material components: At will: sacred flame (2d8) 3/day: thunderwave 1/day each: gust of wind, wind wall

spell_list

page_no137

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 137
Other formats: JSON

← Dust Mephit Dwarf, Angler →