Dvarapala
Huge Giant, any alignment (as its patron deity) (CR 5)Armor Class 14 natural armor
Hit Points 136 (13d12+52)
Speed 40 ft.
19 (+4)
8 (-1)
18 (+4)
10 (+0)
16 (+3)
9 (-1)
Skills perception 6, religion 3
Senses darkvision 120 ft., passive Perception 16
Languages Common; telepathy 120 ft.
Challenge Rating 5
Actions
Gada.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage and if the target is Large or smaller it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away from the dvarapala.
Javelin.
Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Sweeping Strike (Recharge 4-6).
The dvarapala targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Strength saving throw, taking 24 (7d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails its save is pushed 5 feet away from the dvarapala.
sizeHuge
typeGiant
group
alignmentany alignment (as its patron deity)
strength_save7
dexterity_save
constitution_save7
intelligence_save
wisdom_save6
charisma_save
perception6
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiescharmed, exhaustion, frightened
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Divine Words,desc: In addition to Common, a dvarapala can speak one language associated with its patron deity: Abyssal (chaotic or neutral evil deities), Celestial (good deities), or Infernal (lawful evil deities). A dvarapala who serves a neutral deity knows a language that is most appropriate for service to its deity (such as Primordial for a neutral god of elementals or Sylvan for a neutral god of nature).,name: Keen Senses,desc: The dvarapala has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.,name: Magic Resistance,desc: The dvarapala has advantage on saving throws against spells and other magical effects.,name: You Shall Not Pass,desc: The dvarapala can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.,name: Innate Spellcasting,desc: The dvarapala's innate spellcasting ability is Wisdom (spell save DC 14). The dvarapala can innately cast the following spells, requiring no material components: At will: sacred flame (2d8) 3/day: thunderwave 1/day each: gust of wind, wind wall
spell_list
page_no137
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 137