Dwarf, Angler

Medium Humanoid, neutral evil (CR 4)

Armor Class 15 natural armor

Hit Points 65 (10d8+20)🎲

Speed 25 ft., climb 25 ft.


STR

16 (+3)

DEX

11 (+0)

CON

15 (+2)

INT

9 (-1)

WIS

14 (+2)

CHR

7 (-2)


Skills perception 2

Senses blindsight 10', darkvision 120', passive Perception 14

Languages Dwarvish, Undercommon

Challenge Rating 4

Actions

Multiattack.

Two Bites or one Bite and Blazing Beacon.

Bite.

Melee Weapon Attack: +5 to hit, 5 ft., one target, 17 (4d6+3) piercing damage.

Alluring Light.

Causes orb at the end of its lure to glow. Can extinguish light as a bonus action. While light is active when a creature enters a space within 90' of angler for the first time on a turn or starts its turn there and can see the light must make DC 14 Wis save or be charmed by angler until light is extinguished. While charmed this way creature is incapacitated and ignores lights of other anglers. If charmed creature is more than 5 ft. away from angler creature must move on its turn toward angler by most direct route trying to get within 5 feet. Charmed creature doesn’t avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than angler creature can re-save. A creature can also re-save at end of each of its turns. On a successful save/effect ends on it and creature is immune to alluring light of all angler dwarves next 24 hrs.

Blazing Beacon.

Summons a bright burst of light from its lure. Each creature that isn’t an angler dwarf within 20' of the angler: 9 (2d8) radiant and is blinded until end of its next turn (DC 14 Dex half damage not blinded).


sizeMedium

typeHumanoid

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistancespoison

damage_immunities

condition_immunities

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Underworld Camouflage,desc: Advantage on Dex (Stealth) checks to hide in rocky underground terrain.

spell_list

page_no164

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 164
Other formats: JSON

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