Elemental Locus

Gargantuan Elemental, neutral (CR 17)

Armor Class 16 natural armor

Hit Points 290 (20d20+80)🎲

Speed 5 ft.


STR

28 (+9)

DEX

1 (-5)

CON

18 (+4)

INT

10 (+0)

WIS

11 (+0)

CHR

11 (+0)


Skills nature 6, perception 6

Senses darkvision 120 ft., tremorsense 120 ft., passive Perception 16

Languages Primordial

Challenge Rating 17

Actions

Multiattack.

The elemental locus makes two slam attacks.

Slam.

Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 36 (6d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone.


sizeGargantuan

typeElemental

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save6

wisdom_save6

charisma_save6

perception6

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing

damage_immunitiesacid, cold, fire, lightning, poison, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious

cr17

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The elemental locus has advantage on saving throws against spells and other magical effects.,name: Immortal,desc: The elemental locus does not age and does not die when it drops to 0 hit points. If the elemental locus drops to 0 hit points, it falls into a quiescent state for 25 weeks before returning to activity with full hit points. Its spawned elementals continue fighting whatever enemies attacked the elemental locus; if no enemies are present, they defend the locus's area.,name: Massive,desc: The elemental locus is larger than most Gargantuan creatures, occupying a space of 60 by 60 feet. Its movement is not affected by difficult terrain or by Huge or smaller creatures. Other creatures can enter and move through the elemental locus's space, but they must make a successful DC 20 Strength (Athletics) check after each 10 feet of movement. Failure indicates they fall prone and can move no farther that turn.,name: Spawn Elementals,desc: As a bonus action, the elemental locus loses 82 hit points and spawns an air, earth, fire, or water elemental to serve it. Spawned elementals answer to their creator's will and are not fully independent. The types of elementals the locus can spawn depend on the terrain it embodies; for example, an elemental locus of the desert can spawn earth, fire, and air elementals, but not water.,name: Siege Monster,desc: The elemental locus deals double damage to objects and structures.

spell_list

page_no169

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 169
Other formats: JSON

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