Elemental, Permafrost

Large Elemental, neutral (CR 6)

Armor Class 16 natural armor

Hit Points 133 (14d10+56)🎲

Speed 20 ft., burrow 30 ft.


STR

19 (+4)

DEX

8 (-1)

CON

18 (+4)

INT

5 (-3)

WIS

15 (+2)

CHR

5 (-3)


Skills perception 2

Senses darkvision 60', tremorsense 60', passive Perception 12

Languages Terran

Challenge Rating 6

Actions

Multiattack.

Two Slam attacks.

Slam.

Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) cold.

Plague-Ridden Pound (Recharge 5–6).

Brings both of its fists down striking ground and sending ice shards from its body flying at nearby creatures. Each creature on the ground within 20' of it: 10 (3d6) bludgeoning damage and 10 (3d6) cold knocked prone and becomes infected with primordial plague (see Plague Bearer; DC 14 Dex half damage and not prone or infected).


sizeLarge

typeElemental

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilitiesfire

damage_resistancesnonmagic B/P/S attacks

damage_immunities

condition_immunitiesexhaustion, paralyzed, petrified, poisoned, unconscious

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Earth Glide,desc: Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.,name: Elemental Nature,desc: Doesn’t require air food drink or sleep.,name: Frigid Footprints,desc: The ground within 10 ft. of the permafrost elemental freezes over and is difficult terrain.,name: Plague Bearer,desc: If it takes 15+ fire on single turn each creature within 10 ft. of it: infected with primordial plague disease (DC 14 Con negates). Alternatively creature becomes infected with sewer plague or cackle fever (elemental’s choice) instead. Primordial plague takes 1 min to manifest in infected creature. After 1 min creature poisoned until disease cured. Every 24 hrs that elapse creature must re-save reducing its hp max by 5 (1d10) on failure. Disease is cured on success. Reduction lasts until disease is cured. Creature dies if disease reduces its hp max to 0.

spell_list

page_no167

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 167
Other formats: JSON

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