Emerald Eye

Tiny Construct, chaotic evil (CR 1)

Armor Class 14

Hit Points 54 (12d4+24)🎲

Speed 0 ft., fly 30 ft., hover true ft.


STR

3 (-4)

DEX

15 (+2)

CON

14 (+2)

INT

15 (+2)

WIS

12 (+1)

CHR

16 (+3)


Skills acrobatics 4, arcana 4, deception 5, history 4, perception 3, persuasion 5, religion 4

Senses blindsight 60ft, passive Perception 13

Languages Common, Draconic, telepathy 250 ft.

Challenge Rating 1

Actions

Slash.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (5d4 + 2) slashing damage.

Attraction (Recharge 5-6).

An emerald eye can compel one creature to move toward a particular person or object. If the creature fails a DC 13 Charisma saving throw, it feels a powerful compulsion to move toward whatever the emerald eye chooses. The target creature must be within 25 feet of the emerald eye when attraction is triggered, but the creature is then free to move beyond this range while remaining under the effect. Nothing seems out of the ordinary to the creature, but it does not knowingly put itself or its allies in harm's way to reach the object. The creature may attempt another DC 13 Charisma saving throw at the start of each of its turns; a success ends the effect.

Bind (3/Day).

The emerald eye can bind itself psychically to a creature with an Intelligence of 6 or greater. The attempt fails if the target succeeds on a DC 13 Charisma saving throw. The attempt is unnoticed by the target, regardless of the result.

Telepathic Lash (3/Day).

An emerald eye can overwhelm one humanoid creature within 25 feet with emotions and impulses the creature is hard-pressed to control. If the target fails a DC 13 Wisdom saving throw, it is stunned for 1 round.


sizeTiny

typeConstruct

group

alignmentchaotic evil

strength_save

dexterity_save4

constitution_save4

intelligence_save4

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistancescold, fire; piercing damage

damage_immunitiespoison

condition_immunitiesblinded, deafened, exhausted, paralyzed, petrified, poisoned, prone, unconscious

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Bound,desc: An emerald eye cannot move more than 25 feet away from the creature that it is psychically linked to. It begins existence bound to its creator, but a free emerald eye can bind itself to another creature as in the Bind action.,name: Immutable Form,desc: The emerald eye is immune to any spell or effect that would alter its form.

spell_list

page_no175

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 175
Other formats: JSON

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