Emerald Order Cult Leader
Medium Humanoid (any race), lawful neutral or evil (CR 8)Armor Class 14 breastplate
Hit Points 117 (18d8+36)
Speed 30 ft.
10 (+0)
10 (+0)
14 (+2)
15 (+2)
20 (+5)
15 (+2)
Skills arcana 5, deception 5, history 5, religion 5
Senses darkvision 60 ft., passive Perception 15
Languages any three languages
Challenge Rating 8
Actions
Multiattack.
The Emerald Order cult leader makes one melee attack and casts a cantrip.
Mace.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
sizeMedium
typeHumanoid
group
alignmentlawful neutral or evil
strength_save
dexterity_save
constitution_save
intelligence_save5
wisdom_save8
charisma_save5
perception
damage_vulnerabilities
damage_resistancescold, fire, lightning
damage_immunities
condition_immunities
cr8
reactionsname: Esoteric Vengeance,desc: As a reaction when struck by a melee attack, the emerald order cult leader can expend a spell slot to do 10 (3d6) necrotic damage to the attacker. If the emerald order cult leader expends a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.
legendary_desc
legendary_actions
special_abilitiesname: Key of Prophecy,desc: The Emerald Order cult leader can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +3 bonus on initiative checks.,name: Innate Spellcasting,desc: the Emerald Order cult leader's innate spellcasting ability is Wisdom (spell save DC 16). He can innately cast the following spells, requiring no material components: 2/day each: detect thoughts, dimension door, haste, slow 1/day each: suggestion, teleport,name: Spellcasting,desc: the Emerald Order cult leader is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The cult leader has the following cleric spells prepared: cantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy 1st level (4 slots): cure wounds, identify, guiding bolt 2nd level (3 slots): lesser restoration, silence, spiritual weapon 3rd level (3 slots): dispel magic, mass healing word, spirit guardians 4th level (3 slots): banishment, death ward, guardian of faith 5th level (2 slots): flame strike
spell_list
page_no421
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
Find the complete stats on: Open5e
Tome of Beasts, page no. 421