Emerald Order Cult Leader

Medium Humanoid (any race), lawful neutral or evil (CR 8)

Armor Class 14 breastplate

Hit Points 117 (18d8+36)🎲

Speed 30 ft.


STR

10 (+0)

DEX

10 (+0)

CON

14 (+2)

INT

15 (+2)

WIS

20 (+5)

CHR

15 (+2)


Skills arcana 5, deception 5, history 5, religion 5

Senses darkvision 60 ft., passive Perception 15

Languages any three languages

Challenge Rating 8

Actions

Multiattack.

The Emerald Order cult leader makes one melee attack and casts a cantrip.

Mace.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.


sizeMedium

typeHumanoid

group

alignmentlawful neutral or evil

strength_save

dexterity_save

constitution_save

intelligence_save5

wisdom_save8

charisma_save5

perception

damage_vulnerabilities

damage_resistancescold, fire, lightning

damage_immunities

condition_immunities

cr8

reactionsname: Esoteric Vengeance,desc: As a reaction when struck by a melee attack, the emerald order cult leader can expend a spell slot to do 10 (3d6) necrotic damage to the attacker. If the emerald order cult leader expends a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.

legendary_desc

legendary_actions

special_abilitiesname: Key of Prophecy,desc: The Emerald Order cult leader can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +3 bonus on initiative checks.,name: Innate Spellcasting,desc: the Emerald Order cult leader's innate spellcasting ability is Wisdom (spell save DC 16). He can innately cast the following spells, requiring no material components: 2/day each: detect thoughts, dimension door, haste, slow 1/day each: suggestion, teleport,name: Spellcasting,desc: the Emerald Order cult leader is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The cult leader has the following cleric spells prepared: cantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy 1st level (4 slots): cure wounds, identify, guiding bolt 2nd level (3 slots): lesser restoration, silence, spiritual weapon 3rd level (3 slots): dispel magic, mass healing word, spirit guardians 4th level (3 slots): banishment, death ward, guardian of faith 5th level (2 slots): flame strike

spell_list

page_no421

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 421
Other formats: JSON

← Emerald Eye Emperor’s Hyena →