Eonic Savant
Medium Humanoid (human), neutral (CR 7)Armor Class 13 16 with mage armor
Hit Points 115 (16d8+51)
Speed 30 ft.
9 (-1)
16 (+3)
16 (+3)
20 (+5)
11 (+0)
15 (+2)
Skills arcana 8, history 8, perception 3, persuasion 5
Senses passive Perception 13
Languages Common, Eonic, Giant, Sylvan
Challenge Rating 7
Actions
Multiattack.
The eonic savant makes three melee attacks.
Time Warping Staff.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) force damage.
sizeMedium
typeHumanoid
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save3
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiesfrightened
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amend Time,desc: As a bonus action, the savant alters the strands of time surrounding a creature it can see within 30 feet. If the target is friendly, the target has advantage on its next weapon attack roll. If the target is hostile, the target must succeed on a DC 15 Charisma saving throw or have disadvantage on its next weapon attack roll.,name: Magic Resistance,desc: The savant has advantage on saving throws against spells and other magical effects.,name: Past and Future, Present,desc: A savant is always accompanied by its past and future selves. They occupy the savantās same space seconds before and after the savant and canāt be targeted separately. They provide the savant with the following benefits. * The savant can concentrate on two spells simultaneously. If it casts a third spell that requires concentration, the savant loses concentration on the oldest spell. If the savant is concentrating on two spells and loses concentration because of taking damage, it loses concentration on the oldest spell. * When a creature targets the savant with an attack, roll a d6. On a 1 through 4, the attack hits one of the savantās future or past selves, halving the damage the savant takes. On a 5 or 6, the attack hits the savant, and it takes damage as normal. The savant is still the target of the attack and is subject to effects that trigger when a creature is hit or damaged.,name: Spellcasting,desc: The savant is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +8 to hit with spell attacks). The savant has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st Level (4 slots): detect magic, mage armor, magic missile, sleep 2nd Level (3 slots): enlarge/reduce, gust of wind, misty step 3rd Level (3 slots): counterspell, fireball, fly 4th Level (3 slots): arcane eye, confusion, dimension door 5th Level (1 slot): arcane hand
spell_list
page_no137
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 137