Equitox

Large Fiend, chaotic evil (CR 13)

Armor Class 15 natural armor

Hit Points 178 (17d10+85)🎲

Speed 40 ft.


STR

20 (+5)

DEX

13 (+1)

CON

20 (+5)

INT

14 (+2)

WIS

12 (+1)

CHR

15 (+2)


Skills perception 1

Senses darkvision 60', truesight 30', passive Perception 16

Languages Abyssal, Celestial, Common, Infernal

Challenge Rating 13

Actions

Multiattack.

Two Gores. If it hits one creature with both target: DC 18 Con save or contract gullylung fever disease (see above).

Gore.

Melee Weapon Attack: +10 to hit, 5 ft., one target, 18 (2d12+5) piercing damage + 10 (3d6) necrotic.

Evaporation Wave (Recharge 6).

Exhales hot dry breath in a 60' cone. Each creature in the area that isn’t a Construct or Undead: 22 (5d8) fire and 22 (5d8) necrotic (DC 18 Con half). In addition any water in the area that isn’t being worn or carried evaporates.


sizeLarge

typeFiend

group

alignmentchaotic evil

strength_save

dexterity_save6

constitution_save

intelligence_save7

wisdom_save6

charisma_save7

perception1

damage_vulnerabilities

damage_resistancescold, fire, lightning; nonmagic B/P/S attacks

damage_immunitiesnecrotic, poison

condition_immunitiescharmed, frightened, exhaustion, poisoned

cr13

reactions

legendary_desc

legendary_actionsname: Teleport,desc: With items it has up to 60' to unoccupied space it can see.,name: Withering Gaze (2),desc: Locks eyes with one creature within 60' that can see it. Target: DC 18 Wis or stunned by thirst until end of its next turn.,name: Gore (2),desc: Makes one Gore attack.

special_abilitiesname: Befouling Aura,desc: At each of its turns' start all within 30': disadvantage on next attack/ability check as moisture within it is diseased (DC 18 Con negates). If creature spends 1+ min in equitox’s aura or drinks water within aura: contract gullylung fever disease (below; DC 18 Con negates). Creatures immune to poisoned are immune to this.,name: Gullylung Fever,desc: Creature infected with this disease manifests symptoms 1d4 days after infection: difficulty breathing dehydration and water-themed nightmares. Until cured at end of each long rest infected creature must make DC 18 Con save or its Str score is reduced by 1d4. Reduction lasts until creature finishes long rest after disease is cured. If disease reduces creature’s Str to 0 creature dies. A creature that succeeds on two saves recovers from the disease.,name: Magic Resistance,desc: Advantage: spell/magic effect saves.

spell_list

page_no171

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 171
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