Ettercap

Medium Monstrosity, neutral evil (CR 2)
Illustration of Ettercap Captivating Caption

Armor Class 13 natural armor

Hit Points 44 (8d8+8)🎲

Speed 30 ft., climb 30 ft.


STR

14 (+2)

DEX

15 (+2)

CON

13 (+1)

INT

7 (-2)

WIS

12 (+1)

CHR

8 (-1)


Skills perception 3, stealth 4, survival 3

Senses darkvision 60 ft., passive Perception 13

Challenge Rating 2

Actions

Multiattack.

The ettercap makes two attacks: one with its bite and one with its claws.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Web (Recharge 5-6).

Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage.

Variant: Web Garrote.

Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it.


sizeMedium

typeMonstrosity

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Spider Climb,desc: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.,name: Web Sense,desc: While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.,name: Web Walker,desc: The ettercap ignores movement restrictions caused by webbing.

spell_list

page_no308

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 308
Other formats: JSON

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