Exploding Toad
Tiny Monstrosity, chaotic evil (CR 1/4)Armor Class 12 natural armor
Hit Points 2 (1d4)
Speed 20 ft., swim 20 ft.
1 (-5)
13 (+1)
11 (+0)
4 (-3)
8 (-1)
3 (-4)
Skills stealth 5
Senses darkvision 30 ft., passive Perception 9
Languages understands Goblin but can't speak
Challenge Rating 1/4
Actions
Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
sizeTiny
typeMonstrosity
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiesfire
condition_immunities
cr0.25
reactionsname: Death Leap,desc: The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The toad can breathe air and water.,name: Final Croak,desc: When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.,name: Mad Hopping,desc: Ranged attacks against the toad have disadvantage.,name: Selective Immunity,desc: When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.,name: Standing Leap,desc: The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
spell_list
page_no150
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 150