Exploding Toad

Tiny Monstrosity, chaotic evil (CR 1/4)

Armor Class 12 natural armor

Hit Points 2 (1d4)🎲

Speed 20 ft., swim 20 ft.


STR

1 (-5)

DEX

13 (+1)

CON

11 (+0)

INT

4 (-3)

WIS

8 (-1)

CHR

3 (-4)


Skills stealth 5

Senses darkvision 30 ft., passive Perception 9

Languages understands Goblin but can't speak

Challenge Rating 1/4

Actions

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.


sizeTiny

typeMonstrosity

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiesfire

condition_immunities

cr0.25

reactionsname: Death Leap,desc: The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The toad can breathe air and water.,name: Final Croak,desc: When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.,name: Mad Hopping,desc: Ranged attacks against the toad have disadvantage.,name: Selective Immunity,desc: When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.,name: Standing Leap,desc: The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

spell_list

page_no150

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 150
Other formats: JSON

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