Eye Golem

Large Construct, unaligned (CR 11)

Armor Class 20 natural armor

Hit Points 157 (15d10+75)🎲

Speed 30 ft.


STR

22 (+6)

DEX

9 (-1)

CON

20 (+5)

INT

5 (-3)

WIS

11 (+0)

CHR

1 (-5)


Skills perception 8

Senses truesight 120 ft., passive Perception 18

Languages understands the language of its creator, but can't speak

Challenge Rating 11

Actions

Multiattack.

The golem makes two melee attacks.

Slam.

Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

Gaze of Ancient Light (Recharge 6).

The golem emits a burst of blinding light, affecting all opponents within 30 feet who are visible to it. These creatures must make a successful DC 17 Constitution saving throw or be permanently blinded. All affected creatures, including those that save successfully, are stunned until the end of their next turn.

Primal Voice of Doom (1/Day).

The golem intones a disturbing invocation of the sun god. Creatures within 30 feet of the golem must make a successful DC 17 Wisdom saving throw or become frightened Deaf or unhearing creatures are unaffected.

Shoot into the Sun (1 minute/day).

When roused for combat, the golem opens many of its eyes, emitting blinding light. All ranged attacks, including ranged spells that require a spell attack roll, are made with disadvantage against the golem. The effect persists as long as the eye golem desires, up to a total of 1 minute (10 rounds) per day.


sizeLarge

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception8

damage_vulnerabilities

damage_resistances

damage_immunitiesfire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons

condition_immunitiescharmed, exhausted, frightened, paralyzed, petrified, poisoned

cr11

reactions

legendary_desc

legendary_actions

special_abilitiesname: Immutable Form,desc: The golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The golem has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The golem's weapon attacks are magical.

spell_list

page_no233

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 233
Other formats: JSON

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