Eye Golem
Large Construct, unaligned (CR 11)Armor Class 20 natural armor
Hit Points 157 (15d10+75)
Speed 30 ft.
22 (+6)
9 (-1)
20 (+5)
5 (-3)
11 (+0)
1 (-5)
Skills perception 8
Senses truesight 120 ft., passive Perception 18
Languages understands the language of its creator, but can't speak
Challenge Rating 11
Actions
Multiattack.
The golem makes two melee attacks.
Slam.
Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.
Gaze of Ancient Light (Recharge 6).
The golem emits a burst of blinding light, affecting all opponents within 30 feet who are visible to it. These creatures must make a successful DC 17 Constitution saving throw or be permanently blinded. All affected creatures, including those that save successfully, are stunned until the end of their next turn.
Primal Voice of Doom (1/Day).
The golem intones a disturbing invocation of the sun god. Creatures within 30 feet of the golem must make a successful DC 17 Wisdom saving throw or become frightened Deaf or unhearing creatures are unaffected.
Shoot into the Sun (1 minute/day).
When roused for combat, the golem opens many of its eyes, emitting blinding light. All ranged attacks, including ranged spells that require a spell attack roll, are made with disadvantage against the golem. The effect persists as long as the eye golem desires, up to a total of 1 minute (10 rounds) per day.
sizeLarge
typeConstruct
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception8
damage_vulnerabilities
damage_resistances
damage_immunitiesfire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
condition_immunitiescharmed, exhausted, frightened, paralyzed, petrified, poisoned
cr11
reactions
legendary_desc
legendary_actions
special_abilitiesname: Immutable Form,desc: The golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The golem has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The golem's weapon attacks are magical.
spell_list
page_no233
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 233