Faceless Wanderer

Medium Aberration, neutral evil (CR 4)

Armor Class 13

Hit Points 58 (9d8+18)🎲

Speed 0 ft., fly 30 ft., hover true ft.


STR

12 (+1)

DEX

17 (+3)

CON

14 (+2)

INT

16 (+3)

WIS

12 (+1)

CHR

10 (+0)


Skills

Senses blindsight 60 ft., passive Perception 12

Languages all, telepathy 60 ft.

Challenge Rating 4

Actions

Multiattack.

The faceless wanderer makes two attacks, but it can use its Memory Drain only once.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) psychic damage.

Memory Drain.

The faceless wanderer drains memories from an adult creature within 30 feet of it. The target must make a DC 13 Intelligence saving throw. On a failure, the target takes 14 (4d6) psychic damage and its Intelligence score is reduced by 1d4. The target dies if this reduces its Intelligence to 0. A humanoid slain in this way rises 1d4 hours later as a new faceless wanderer. Otherwise, the reduction lasts until the target finishes a short or long rest. On a success, the target takes half the damage and its Intelligence score isn’t reduced.


sizeMedium

typeAberration

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save3

charisma_save

perception

damage_vulnerabilities

damage_resistancescold

damage_immunitiespoison, psychic

condition_immunitiesblinded, exhaustion, poisoned, prone

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Memory Loss,desc: A creature that sees or interacts with a faceless wanderer must make a DC 11 Wisdom saving throw 1 minute after the faceless wanderer leaves. On a failure, the details of the faceless wanderer and the events surrounding its appearance rapidly fade away from the creature’s mind, including the presence of the faceless wanderer.,name: Regeneration,desc: The faceless wanderer regains 5 hp at the start of its turn. If a creature hasn’t failed the saving throw of the faceless wanderer’s Memory Drain within the last 1 minute, this trait doesn’t function until a creature fails it. If a faceless wanderer is reduced to 0 hp while it is still capable of regenerating, its body dissipates into vapor and reforms 1d10 days later somewhere in the Void. Otherwise, it is permanently destroyed.

spell_list

page_no139

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 139
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