Faceless Wanderer
Medium Aberration, neutral evil (CR 4)Armor Class 13
Hit Points 58 (9d8+18)
Speed 0 ft., fly 30 ft., hover true ft.
12 (+1)
17 (+3)
14 (+2)
16 (+3)
12 (+1)
10 (+0)
Skills
Senses blindsight 60 ft., passive Perception 12
Languages all, telepathy 60 ft.
Challenge Rating 4
Actions
Multiattack.
The faceless wanderer makes two attacks, but it can use its Memory Drain only once.
Claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) psychic damage.
Memory Drain.
The faceless wanderer drains memories from an adult creature within 30 feet of it. The target must make a DC 13 Intelligence saving throw. On a failure, the target takes 14 (4d6) psychic damage and its Intelligence score is reduced by 1d4. The target dies if this reduces its Intelligence to 0. A humanoid slain in this way rises 1d4 hours later as a new faceless wanderer. Otherwise, the reduction lasts until the target finishes a short or long rest. On a success, the target takes half the damage and its Intelligence score isnât reduced.
sizeMedium
typeAberration
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save3
charisma_save
perception
damage_vulnerabilities
damage_resistancescold
damage_immunitiespoison, psychic
condition_immunitiesblinded, exhaustion, poisoned, prone
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Memory Loss,desc: A creature that sees or interacts with a faceless wanderer must make a DC 11 Wisdom saving throw 1 minute after the faceless wanderer leaves. On a failure, the details of the faceless wanderer and the events surrounding its appearance rapidly fade away from the creatureâs mind, including the presence of the faceless wanderer.,name: Regeneration,desc: The faceless wanderer regains 5 hp at the start of its turn. If a creature hasnât failed the saving throw of the faceless wandererâs Memory Drain within the last 1 minute, this trait doesnât function until a creature fails it. If a faceless wanderer is reduced to 0 hp while it is still capable of regenerating, its body dissipates into vapor and reforms 1d10 days later somewhere in the Void. Otherwise, it is permanently destroyed.
spell_list
page_no139
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 139