Faerie Noble

Medium Fey, (CR 12)

Armor Class 16

Hit Points 165 (22d8+66)🎲

Speed 35 ft., fly 60 ft.


STR

16 (+3)

DEX

20 (+5)

CON

16 (+3)

INT

16 (+3)

WIS

20 (+5)

CHR

20 (+5)


Skills

Senses truesight 60 ft., passive Perception 19

Languages Common, Elvish, Sylvan, two more

Challenge Rating 12

Actions

Multiattack.

The noble makes two glittering scimitar attacks.

Glittering Scimitar.

Melee Weapon Attack: +9 to hit reach 5 ft. one target. Hit: 8 (1d6 + 5) slashing damage plus 10 (3d6) cold fire lightning or psychic damage (its choice).

Gleaming Longbow.

Ranged Weapon Attack: +9 to hit range 150/600 ft. one target. This attack ignores half or three-quarters cover. Hit: 9 (1d8 + 5) piercing damage plus 14 (4d6) cold fire lightning or psychic damage (its choice).

Evil Eye (Gaze).

The noble targets one creature not under the effect of a faeries Evil Eye within 60 feet. The target makes a DC 17 Wisdom saving throw. On a failed saving throw the noble chooses one of the following effects to magically impose on the target. Each effect lasts for 1 minute.

The target falls asleep.

This effect ends if the target takes damage or another creature uses an action to rouse it.

The target is frightened.

This effect ends if the target is ever 60 feet or more from the noble.

The target is poisoned.

It can repeat the saving throw at the end of each of its turns ending the effect on itself on a success.


sizeMedium

typeFey

group

alignment

strength_save

dexterity_save9

constitution_save

intelligence_save

wisdom_save9

charisma_save9

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiescharmed, paralyzed, poisoned, unconscious

cr12

reactionsname: Riposte,desc: When the noble is hit by a melee attack made by a creature it can see, it makes a glittering scimitar attack against the attacker.,name: Vengeful Eye,desc: When the noble is hit by a ranged attack or targeted with a spell by a creature within 60 feet, it uses Evil Eye on the attacker if they can see each other.,name: Faerie Step (Recharge 5-6),desc: The noble magically teleports up to 60 feet to a space it can see.

legendary_desc

legendary_actions

special_abilitiesname: Faerie Form,desc: The noble can magically change its size between Large, Medium, and Tiny as an action. While Tiny, the bludgeoning, piercing, and slashing damage dealt by the nobles attacks is halved. Additionally, it has disadvantage on Strength checks and advantage on Dexterity checks. While Large, the noble has advantage on Strength checks. Its statistics are otherwise unchanged.,name: Faerie Light,desc: As a bonus action, the noble can cast dim light for 30 feet, or extinguish its glow.,name: Innate Spellcasting,desc: The nobles spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: animal messenger, detect evil and good, detect magic, disguise self, 3/day each: charm person, scrying, zone of truth, 1/day each: dream, geas, heroes feast, magic circle, polymorph (self only)

spell_list

page_no200

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 200
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