Firegeist

Small Elemental, neutral evil (CR 2)

Armor Class 14

Hit Points 87 (25d6)🎲

Speed 40 ft.


STR

7 (-2)

DEX

18 (+4)

CON

10 (+0)

INT

4 (-3)

WIS

16 (+3)

CHR

6 (-2)


Skills perception 5

Senses darkvision 60 ft., passive Perception 15

Languages Primordial

Challenge Rating 2

Actions

Multiattack.

The firegeist makes two slam attacks.

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Combustion Touch (Recharge 5-6).

The firegeist may ignite a target when making a slam attack. The target must immediately succeed at a DC 13 Dexterity saving throw or catch fire, taking an additional 5 (1d10) fire damage at the beginning of its next turn. Until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.


sizeSmall

typeElemental

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception5

damage_vulnerabilities

damage_resistances

damage_immunitiesfire, poison

condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Hide By Firelight,desc: In an area lit only by nonmagical flame, a Firegeist gains a +2 bonus on Stealth checks. This becomes +4 when hiding within the fire.,name: Illumination,desc: The firegeist sheds dim light in a 30-foot radius.,name: Magical Light Sensitivity,desc: While in magical light, the firegeist has disadvantage on attack rolls and ability checks.,name: Water Susceptibility,desc: For every 5 feet the firegeist moves in water, or for every gallon of water splashed on it, it takes 3 cold damage.

spell_list

page_no202

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 202
Other formats: JSON

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