Firegeist
Small Elemental, neutral evil (CR 2)Armor Class 14
Hit Points 87 (25d6)
Speed 40 ft.
7 (-2)
18 (+4)
10 (+0)
4 (-3)
16 (+3)
6 (-2)
Skills perception 5
Senses darkvision 60 ft., passive Perception 15
Languages Primordial
Challenge Rating 2
Actions
Multiattack.
The firegeist makes two slam attacks.
Slam.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Combustion Touch (Recharge 5-6).
The firegeist may ignite a target when making a slam attack. The target must immediately succeed at a DC 13 Dexterity saving throw or catch fire, taking an additional 5 (1d10) fire damage at the beginning of its next turn. Until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
sizeSmall
typeElemental
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception5
damage_vulnerabilities
damage_resistances
damage_immunitiesfire, poison
condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Hide By Firelight,desc: In an area lit only by nonmagical flame, a Firegeist gains a +2 bonus on Stealth checks. This becomes +4 when hiding within the fire.,name: Illumination,desc: The firegeist sheds dim light in a 30-foot radius.,name: Magical Light Sensitivity,desc: While in magical light, the firegeist has disadvantage on attack rolls and ability checks.,name: Water Susceptibility,desc: For every 5 feet the firegeist moves in water, or for every gallon of water splashed on it, it takes 3 cold damage.
spell_list
page_no202
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 202