Firetamer

Medium Humanoid (any race), neutral good (CR 7)

Armor Class 17 red dragon scale mail

Hit Points 92 (16d8+20)🎲

Speed 30 ft.


STR

8 (-1)

DEX

15 (+2)

CON

14 (+2)

INT

12 (+1)

WIS

18 (+4)

CHR

11 (+0)


Skills

Senses passive Perception 14

Languages Common, Druidic, Primordial (Ignan)

Challenge Rating 7

Actions

Scimitar.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 14 (4d6) fire damage. Flamecharm (Recharges after a Short or Long Rest). The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.

Flamecharm (Recharges after a Short or Long Rest).

The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.


sizeMedium

typeHumanoid

groupElemental Wardens

alignmentneutral good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesfire

damage_immunities

condition_immunities

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Flameform,desc: As a bonus action, the firetamer can transform into a **fire elemental**. While in this form, the firetamer cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the firetamer is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in flameform for up to 5 hours, and can enter flameform twice, regaining expended uses after completing a short or long rest.,name: Spellcasting,desc: The firetamer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared: * Cantrips (at will): druidcraft, mending, produce flame * 1st level (4 slots): cure wounds, faerie fire, longstrider, jump * 2nd level (3 slots): flame blade, heat metal, lesser restoration * 3rd level (3 slots): daylight, dispel magic, protection from energy * 4th level (3 slots): blight, freedom of movement, wall of fire 5th level (1 slot): conjure elemental

spell_listhttps://open5eapi.spetland.no/v1/spells/druidcraft/,https://open5eapi.spetland.no/v1/spells/mending/,https://open5eapi.spetland.no/v1/spells/produce-flame/,https://open5eapi.spetland.no/v1/spells/cure-wounds/,https://open5eapi.spetland.no/v1/spells/faerie-fire/,https://open5eapi.spetland.no/v1/spells/longstrider/,https://open5eapi.spetland.no/v1/spells/jump/,https://open5eapi.spetland.no/v1/spells/flame-blade/,https://open5eapi.spetland.no/v1/spells/heat-metal/,https://open5eapi.spetland.no/v1/spells/lesser-restoration/,https://open5eapi.spetland.no/v1/spells/daylight/,https://open5eapi.spetland.no/v1/spells/dispel-magic/,https://open5eapi.spetland.no/v1/spells/protection-from-energy/,https://open5eapi.spetland.no/v1/spells/blight/,https://open5eapi.spetland.no/v1/spells/freedom-of-movement/,https://open5eapi.spetland.no/v1/spells/wall-of-fire/,https://open5eapi.spetland.no/v1/spells/conjure-elemental/

page_no128

document__license_urlhttp://open5e.com/legal

document__slugtaldorei

document__titleCritical Role: Tal’Dorei Campaign Setting

document__urlhttps://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/

Find the complete stats on: Open5e

Critical Role: Tal’Dorei Campaign Setting, page no. 128
Other formats: JSON

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