Firetamer
Medium Humanoid (any race), neutral good (CR 7)Armor Class 17 red dragon scale mail
Hit Points 92 (16d8+20)
Speed 30 ft.
8 (-1)
15 (+2)
14 (+2)
12 (+1)
18 (+4)
11 (+0)
Skills
Senses passive Perception 14
Languages Common, Druidic, Primordial (Ignan)
Challenge Rating 7
Actions
Scimitar.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 14 (4d6) fire damage. Flamecharm (Recharges after a Short or Long Rest). The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.
Flamecharm (Recharges after a Short or Long Rest).
The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.
sizeMedium
typeHumanoid
groupElemental Wardens
alignmentneutral good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesfire
damage_immunities
condition_immunities
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Flameform,desc: As a bonus action, the firetamer can transform into a **fire elemental**. While in this form, the firetamer cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the firetamer is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in flameform for up to 5 hours, and can enter flameform twice, regaining expended uses after completing a short or long rest.,name: Spellcasting,desc: The firetamer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared: * Cantrips (at will): druidcraft, mending, produce flame * 1st level (4 slots): cure wounds, faerie fire, longstrider, jump * 2nd level (3 slots): flame blade, heat metal, lesser restoration * 3rd level (3 slots): daylight, dispel magic, protection from energy * 4th level (3 slots): blight, freedom of movement, wall of fire 5th level (1 slot): conjure elemental
spell_listhttps://open5eapi.spetland.no/v1/spells/druidcraft/,https://open5eapi.spetland.no/v1/spells/mending/,https://open5eapi.spetland.no/v1/spells/produce-flame/,https://open5eapi.spetland.no/v1/spells/cure-wounds/,https://open5eapi.spetland.no/v1/spells/faerie-fire/,https://open5eapi.spetland.no/v1/spells/longstrider/,https://open5eapi.spetland.no/v1/spells/jump/,https://open5eapi.spetland.no/v1/spells/flame-blade/,https://open5eapi.spetland.no/v1/spells/heat-metal/,https://open5eapi.spetland.no/v1/spells/lesser-restoration/,https://open5eapi.spetland.no/v1/spells/daylight/,https://open5eapi.spetland.no/v1/spells/dispel-magic/,https://open5eapi.spetland.no/v1/spells/protection-from-energy/,https://open5eapi.spetland.no/v1/spells/blight/,https://open5eapi.spetland.no/v1/spells/freedom-of-movement/,https://open5eapi.spetland.no/v1/spells/wall-of-fire/,https://open5eapi.spetland.no/v1/spells/conjure-elemental/
page_no128
document__license_urlhttp://open5e.com/legal
document__slugtaldorei
document__titleCritical Role: Tal’Dorei Campaign Setting
document__urlhttps://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/
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Critical Role: Tal’Dorei Campaign Setting, page no. 128