Flab Giant
Large Giant, chaotic evil (CR 4)Armor Class 14 natural armor
Hit Points 110 (13d10+39)
Speed 20 ft.
20 (+5)
6 (-2)
16 (+3)
9 (-1)
13 (+1)
8 (-1)
Skills perception 3
Senses passive Perception 13
Languages Dwarvish, Giant
Challenge Rating 4
Actions
Multiattack.
The giant makes two slam attacks. If both hit, the target is grappled (escape DC 15), and the flab giant uses its squatting pin against the target as a bonus action.
Slam.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Squatting Pin.
The flab giant squats atop the target, pinning it to the ground, where it is grappled and restrained (escape DC 17). The flab giant is free to attack another target, but the restrained creatures are released if it moves from its current space. As long as the giant does not move from the spot, it can maintain the squatting pin on up to two Medium-sized or smaller creatures. A creature suffers 9 (1d8 + 5) bludgeoning damage every time it starts its turn restrained by a squatting pin.
sizeLarge
typeGiant
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save5
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiespoisoned
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Massive,desc: A flab giant can't dash. Attacks that push, trip, or grapple are made with disadvantage against a flab giant.
spell_list
page_no223
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 223