Flesh Guardian
Medium Construct, (CR 5)Armor Class 9
Hit Points 93 (11d8+44)
Speed 30 ft.
18 (+4)
8 (-1)
18 (+4)
6 (-2)
10 (+0)
5 (-3)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge Rating 5
Actions
Multiattack.
The guardian attacks twice with its slam.
Slam.
Melee Weapon Attack: +7 to hit reach 5 ft. one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Hurl Object.
Ranged Weapon Attack: +7 to hit range 20/60 ft. one target. Hit: 18 (4d6 + 4) bludgeoning damage.
Lightning Bolt (1/Day, While Bloodied).
An 80-foot-long 5-foot-wide lightning bolt springs from the guardians chest. Each creature in the area makes a DC 15 Dexterity saving throw taking 28 (8d6) lightning damage on a failed save or half damage on a success.
sizeMedium
typeConstruct
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitieslightning, poison; damage from nonmagical, non-adamantine weapons
condition_immunitiescharmed, fatigue, frightened, paralyzed, petrified, poisoned
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Berserk,desc: When the guardian starts its turn while bloodied, roll a d6. On a 6, the guardian goes berserk. While berserk, the guardian attacks the nearest creature it can see. If it can't reach a creature, it attacks an object. The guardian stays berserk until it is destroyed or restored to full hit points.,name: If a berserk guardian can see and hear its creator, the creator can use an action to try to calm it by making a DC 15 Persuasion check,desc: On a success, the guardian is no longer berserk.,name: Fire Fear,desc: When the guardian takes fire damage, it is rattled until the end of its next turn.,name: Immutable Form,desc: The guardian is immune to any effect that would alter its form.,name: Lightning Absorption,desc: When the guardian is subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt.,name: Magic Resistance,desc: The guardian has advantage on saving throws against spells and magical effects.,name: Constructed Nature,desc: Guardians dont require air, sustenance, or sleep.
spell_list
page_no262
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 262