Flesh Guardian

Medium Construct, (CR 5)

Armor Class 9

Hit Points 93 (11d8+44)🎲

Speed 30 ft.


STR

18 (+4)

DEX

8 (-1)

CON

18 (+4)

INT

6 (-2)

WIS

10 (+0)

CHR

5 (-3)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge Rating 5

Actions

Multiattack.

The guardian attacks twice with its slam.

Slam.

Melee Weapon Attack: +7 to hit reach 5 ft. one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Hurl Object.

Ranged Weapon Attack: +7 to hit range 20/60 ft. one target. Hit: 18 (4d6 + 4) bludgeoning damage.

Lightning Bolt (1/Day, While Bloodied).

An 80-foot-long 5-foot-wide lightning bolt springs from the guardians chest. Each creature in the area makes a DC 15 Dexterity saving throw taking 28 (8d6) lightning damage on a failed save or half damage on a success.


sizeMedium

typeConstruct

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitieslightning, poison; damage from nonmagical, non-adamantine weapons

condition_immunitiescharmed, fatigue, frightened, paralyzed, petrified, poisoned

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Berserk,desc: When the guardian starts its turn while bloodied, roll a d6. On a 6, the guardian goes berserk. While berserk, the guardian attacks the nearest creature it can see. If it can't reach a creature, it attacks an object. The guardian stays berserk until it is destroyed or restored to full hit points.,name: If a berserk guardian can see and hear its creator, the creator can use an action to try to calm it by making a DC 15 Persuasion check,desc: On a success, the guardian is no longer berserk.,name: Fire Fear,desc: When the guardian takes fire damage, it is rattled until the end of its next turn.,name: Immutable Form,desc: The guardian is immune to any effect that would alter its form.,name: Lightning Absorption,desc: When the guardian is subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt.,name: Magic Resistance,desc: The guardian has advantage on saving throws against spells and magical effects.,name: Constructed Nature,desc: Guardians dont require air, sustenance, or sleep.

spell_list

page_no262

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 262
Other formats: JSON

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